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2019-03-01Fix particle spawners not visible since CSM spawner implementation (#8289)Loïc Blot
* Drop the ID mapper, use a big u64 instead. This will permit to resync server ids properly with the manager code * Modernize some code parts (std::unordered_map, auto) * generate id on client part on U32_MAX + 1 ids, lower are for server ids
2019-02-26Revert "Revert CSM particles commit to fix particle spawner bug for 5.0.0 ↵Loïc Blot
(#8288)" This reverts commit 01cd63bd3bca0192dab2834faf414b022706a77e.
2019-02-26Revert CSM particles commit to fix particle spawner bug for 5.0.0 (#8288)Paramat
Reverts 5dab7426451842793b183fbd961ad2ae83c8acbd "[CSM] Add functions to create particles and particlespawners."
2019-02-23Remove 's' from 'automatic forwards' (#8272)ANAND
2019-02-15Revert RTT fixes (#8187)ANAND
The reverted commit 968ce9af598024ec71e9ffb2d15c3997a13ad754 is suspected (through the use of bisection) of causing network slowdowns. Revert for now as we are close to release.
2019-02-10Consistent HP and damage types (#8167)SmallJoker
Remove deprecated HUDs and chat message handling. Remove unused m_damage variable (compat break). HP: s32 for setter/calculations, u16 for getter.
2019-02-10Slippery: Do not apply when swimming (#8198)SmallJoker
2019-02-09Autojump: Disable in fly mode, support continuous forward (#8200)SmallJoker
Correctly disable in fly mode (issue #8199) Also autojump in continuous forward mode (issue #8201)
2019-02-07Use true pitch/yaw/roll rotations without loss of precision by pgimeno (#8019)Paul Ouellette
Store the rotation in the node as a 4x4 transformation matrix internally (through IDummyTransformationSceneNode), which allows more manipulations without losing precision or having gimbal lock issues. Network rotation is still transmitted as Eulers, though, not as matrix. But it will stay this way in 5.0.
2019-02-04Fix cloud color in loading screen and main menu (#8174)random-geek
2019-01-10Import strstr function from FreeBSD 11 libcLoic Blot
2019-01-09Android build fixesLoïc Blot
This fixes #8079
2019-01-07Fix a crash on Android with Align2Npot2 (#8070)Loïc Blot
* Fix a crash on Android with Align2Npot2 glGetString can be NULL. If stored in a string it triggers a SIGSEGV. Instead do a basic strstr and verify the pointer * Better Align2Npot2 check (+ performance)
2019-01-04Remove remote media compatibility mode. (#8044)sofar
The fallback code shouldn't be needed and is a remnant of the GET method that old media servers use. Clients using it are likely to just waste bandwidth and having to download the media again through the normal transfer from server method. The most reliable method is to get all missing textures therefore from the server directly and not spam the remote media server with 404s.
2019-01-03Proselytize the network. Use IEEE F32 (#8030)SmallJoker
* Proselytize the network. Use IEEE F32 * Remove unused V2F1000 functions
2019-01-03CSM restrictions: Make 'LOAD_CLIENT_MODS' disable loading of 'builtin' (#8000)Paramat
Previously, when the CSM restriction 'LOAD_CLIENT_MODS' was used a client was still able to add CSM code to 'builtin' to bypass that restriction, because 'builtin' is not yet verified. Until server-sent CSM and verifying of 'builtin' are complete, make 'LOAD_CLIENT_MODS' disable the loading of builtin. Clarify code comments and messages to distinguish between client-side modding and client-side scripting. 'Scripting' includes 'builtin', 'modding' does not.
2018-12-31Extend pitch fly mode to swimming (#7943)random-geek
2018-12-20Fix more transparency issues with ogles2 driver (#8005)stujones11
2018-12-18Add command line option to load password from file (#7832)Kevin Abrams
2018-12-13Add an activeobject manager to hold active objects (#7939)Loïc Blot
* Add an activeobject manager to hold active objects * Add unittests
2018-12-13Network: Send IEEE floats (#7768)SmallJoker
2018-12-13Make showOverlayMessage strings translatable (#7964)Wuzzy
2018-12-11Add object visual type 'item' (#7870)Alex
2018-12-08Fix crash if display resolution is not set (#7950)Martin Renold
On my wayland / gnome3 setup DisplayHeightMM() returns 0. This resulted in a misleading startup error suggesting to fix my font paths.
2018-12-06Draw all horizons and sky base, in front of stars (#7932)Paramat
Move star draw to before sun glow texture draw and before sun draw, not currently essential but the logical order. Will be necessary if a 'no far ground' option is added, to draw stars behind the sun.
2018-12-04Send only changed node metadata to clients instead of whole mapblock (#5268)SmallJoker
Includes newer style changes and fixes by est31 Improve the block position de-serialization Add type NodeMetadataMap
2018-12-02Raise hotbar limit to 32 slots, add associated keybinding options (#7916)Vanessa Dannenberg
add associated keybinding options update docs and settingtypes
2018-12-02Draw stars behind the moon (#7928)Paramat
This time correctly, by resetting the 'material' to '1' after moon draw.
2018-12-02Slightly alter star appearence time and full brightness time (#7921)Paramat
At sunset: Stars first appear slightly later, at the time the sun disappears over the horizon, this fixes seeing dark stars in front of the sun horizon glow texture. Stars reach full brightness slightly earlier at time 20000, not so excessively long after sunset. The above behaviour is also applied at sunrise, but of course, time-inverted.
2018-12-01Added pitch fly mode (#7817)Gaël C
In pitch fly mode, you fly to the exact direction you are pointing at, using the forward key. Other move directions are also pitched accordingly. It allows smoother and more complex movements. Can be enabled/disabled by L key by default (set keymap_pitchfly in minetest.conf)
2018-12-01Fix sky bugs when using sun or moon textures (#7918)Paramat
Reverts the render order change of commit ce2d33eb97238e2e050d065a8f0838749a0b31d0
2018-11-28Move client-specific files to 'src/client' (#7902)Quentin Bazin
Update Android.mk Remove 'src/client' from include_directories
2018-11-18Android: Improve UI scaling on smaller high-density displays (#7834)stujones11
* Android: Improve UI scaling on smaller high-density displays
2018-11-11Disable HW stereo for IrrLicht 1.9 (not supported anymore)number Zero
2018-10-06F5 debug info: Use full words for NSEW directions for readability (#7461)Paramat
2018-09-29Software inventorycube (#7651)Vitaliy
Fixes missing/upside-down images on Android.
2018-09-08Particles: Make collision with objects optional (#7682)Paramat
Also set it to false for node dig particles, as they are often created and high in number. Improve particle documentation.
2018-08-08Some minor Fastface optimizations. (#7628)lhofhansl
2018-06-17Provide Xorg/net wm process ID (#7445)thoughtjigs
Adding support for _NET_WM_PID as defined in Extended Window Manager Hints Move verbose messaging to setupXorgTopLevelWindow method as Xorg messages should only occur when running in Xorg env. Irrlicht returns the XDisplay as a void* and XWindow as an unsigned long so reinterpret those as the appropriate type. Also fixed a spaces for tab formating issue
2018-05-29Add crossview support (#7361)otdav33
2018-05-29Fix GameUI flag value regression introduced by ↵Loic Blot
a78659ed0529226ad937f5e241ad72ba93702959 Added more strong unittests on that part to prevent future regression
2018-05-28Fix more GCC 8.1 warnings ↵Loïc Blot
  1   master  Fix 3 warnings reported by GCC 8.1 of the following type ```src/client/gameui.cpp:191:43: warning: « void* memset(void*, int, size_t) » effacement d'un objet du type non trivial « struct GameUI::Flags »; use assignment or value-initialization instead [-Wclass-memaccess] memset(&m_flags, 0, sizeof(GameUI::Flags)); ```
2018-04-03Fix last clang-tidy reported problems for performance-type-promotion-in-math-fnLoic Blot
Based on https://travis-ci.org/minetest/minetest/jobs/361810382 output Also fix 2 missing copyright notices
2018-03-30Client eventmanager refactor (#7179)Loïc Blot
* Drop EventManager from GameDef & do some client cleanups * EventManager is only used by Client. Don't expose it on Server & GameDef for nothing * Drop Client::event() in favor of direct calls to getEventManager * Cleanup some event put from new + put to put(new) * MtEvent: add Type(u8) enum * This will enhance event performance & ensure stricter type * Drop MtEvent::checkIs (unused) * clang-tidy reported fixes * Code style * Move event_manager.h to the client directory as it's only used by client Add EventManager unittests + switch to unordered_map as order is not important here Drop a unused function
2018-03-29Sound: fix static initialization order dependency by not having one (#7168)nOOb3167
Ensure singleton is reset
2018-03-24Make sounds stop playing when entering game or mainmenunOOb3167
2018-03-24Cleanup sound manager class (#7158)Loïc Blot
* Cleanup sound manager client * Use some const refs * Use auto on iterators * Drop unused parameters * Move sound_openal.* to client folder * Move sound.cpp + OnDemandSoundFetcher to client/ folder + reorganize includes properly
2018-03-23Fix some gcc 7.3 reported warningsLoic Blot
``` src/client/joystick_controller.h:85:2: warning: duplicate 'virtual' declaration specifier [-Wduplicate-decl-specifier] virtual bool isTriggered(const irr::SEvent::SJoystickEvent &ev) const; /usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/ext/new_allocator.h:140:22: warning: destructor called on non-final 'JoystickAxisCmb' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor] destroy(_Up* __p) { __p->~_Up(); } /usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/ext/new_allocator.h:140:22: warning: destructor called on non-final 'JoystickButtonCmb' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor] destroy(_Up* __p) { __p->~_Up(); } ```
2018-03-23Global initialization of sound using SoundManagerGlobal (#7063)nOOb3167
* Global initialization of sound using SoundManagerGlobal
2018-03-22Update mesh collector and move it to a separate file (#6904)Vitaliy
* Update MeshCollector * Simplify MeshCollector