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path: root/src/client/tile.h
AgeCommit message (Expand)Author
2017-04-29Reorder TileLayer. (#5638)Auke Kok
2017-04-21Soft node overlay (#5186)Dániel Juhász
2017-04-18Reorder TileSpec. (#5591)Auke Kok
2017-04-08Hardware coloring for itemstacksDániel Juhász
2017-01-23Add hardware node coloring. Includes:Dániel Juhász
2017-01-02Move TileAnimation code to seperate filesfan5
2016-02-11v2d & aabbox3d<f32> & sky cleanupsnerzhul
2015-08-20tileable flags are needed also without shaders because of filtersRealBadAngel
2015-08-20Remove use of engine sent texture tiling flags - theyre no longer neededRealBadAngel
2015-08-05Fix tiling issues for PLANTLIKE and FIRELIKE with FSAARealBadAngel
2015-07-21Add wielded (and CAOs) shaderRealBadAngel
2015-07-16Fix relief mapping issuesRealBadAngel
2015-06-27Add minimap featureRealBadAngel
2015-04-01Clean scaling pre-filter for formspec/HUD.Aaron Suen
2015-03-31Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...Aaron Suen
2015-03-05Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot