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path: root/src/client/tile.cpp
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2015-04-26Fix fast leaves with texture_clean_transparent enabled.Aaron Suen
2015-04-01Move globals from main.cpp to more sane locationsCraig Robbins
Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h
2015-04-01Clean scaling pre-filter for formspec/HUD.Aaron Suen
2015-03-31Move texture_min_size even further down the pipe. Now, textures are ↵Aaron Suen
JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements.
2015-03-23Fix for sun/moon tonemaps: don't upscale 1px images.Aaron Suen
2015-03-22Fix composite textures with texture_min_size. Moved upscaling of textures to ↵Aaron Suen
later in the process, when images are converted to textures, instead of right after image load, so the original image is unmodified for generateImagePart.
2015-03-20Configurable automatic texture scaling and filtering at load time.Aaron Suen
Signed off by: Zeno, kwolekr
2015-03-07For usages of assert() that are meant to persist in Release builds (when ↵Craig Robbins
NDEBUG is defined), replace those usages with persistent alternatives
2015-03-05Replace std::list to std::vector into tile.cpp (m_texture_trash) and move ↵Loic Blot
tile.hpp to src/client/