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AgeCommit message (Collapse)Author
2021-06-06Shadow mapping render pass (#11244)Liso
Co-authored-by: x2048 <codeforsmile@gmail.com>
2021-05-03refacto: protect some RenderingEngine::get_scene_managerLoic Blot
* protect it from Camera, Sky, ClientMap object calls * rename Game::sky to Game::m_sky
2021-04-05Reserve vectors before pushing and other code quality changes (#11161)sfan5
2021-01-28Include irrlichttypes.h first to work around Irrlicht#433 (#10872)Vitaliy
Fixes the PcgRandom::PcgRandom linker issue, caused by inconsistent data type definition.
2020-11-26Sky: support GLES2numzero
IrrLicht built-in shader is broken, have to write my own
2020-11-26Reuse seed when updating starsnumzero
The only currently relevant parameter is scale which can now be changed without resetting stars position
2020-11-26Store stars in a single static mesh buffernumzero
2020-05-27Value copy / allocation optimizations mostly in server, SAO and serialize codesfan5
2020-03-05set_sky improvements, set_sun, set_moon and set_starsJordach
2020-01-16Increase star count to 1000 and decrease radius slightly (#9307)lhofhansl
* Increase star count to 1000 and decrease radius slightly. * Adjust star width.
2019-07-30Sky: Refactor of moon and sun drawing (#8683)Methacrylon
Split sun and moon render parts from the main render function.
2018-11-28Move client-specific files to 'src/client' (#7902)Quentin Bazin
Update Android.mk Remove 'src/client' from include_directories