Age | Commit message (Collapse) | Author | |
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2021-08-12 | Move updating shadows outside of RenderingCore::drawAll. (#11491) | x2048 | |
Fixes indirect rendering modes such as some 3D modes mentioned in #11437 and undersampled rendering. Does not fully fix anaglyph 3d mode. | |||
2021-07-25 | Distribute shadow map update over multiple frames to reduce stutter (#11422) | x2048 | |
Reduces stutter and freezes when playing. * Maintains double SM and SM Color textures * Light frustum update triggers incremental generation of shadow map into secondary 'future' textures. * Every incremental update renders a portion of the shadow draw list (split equally). * After defined number of frames (currently, 4), 'future' and 'current' textures are swapped, and DirectionalLight 'commits' the new frustum to use when rendering shadows on screen. Co-authored-by: sfan5 <sfan5@live.de> | |||
2021-06-06 | Shadow mapping render pass (#11244) | Liso | |
Co-authored-by: x2048 <codeforsmile@gmail.com> |