Age | Commit message (Expand) | Author |
---|---|---|
2022-11-20 | Avoid shadow flicker at certain angles (#12961) | x2048 |
2022-05-23 | Quantize light frustum calculations (#12357) | x2048 |
2022-04-07 | Adjust shadowmap distortion to use entire SM texture (#12166) | x2048 |
2022-04-02 | Increase the ratio between shadow range and viewing range | Dmitry Kostenko |
2022-03-31 | Limit shadow map to the viewing range (#12158) | x2048 |
2022-03-07 | Correct normal bias for entities | Dmitry Kostenko |
2021-10-05 | Reduce shadow jitter (#11668) | lhofhansl |
2021-07-25 | Distribute shadow map update over multiple frames to reduce stutter (#11422) | x2048 |
2021-07-11 | Improve shadow rendering with non-default camera FOV (#11385) | x2048 |
2021-06-06 | Shadow mapping render pass (#11244) | Liso |