Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-10-09 | Optimize lighting calculation (#12797) | Jude Melton-Houghton | |
2022-09-20 | Fix formula used for acceleration (#12353) | Lars Müller | |
2022-09-10 | Allow looped animation to be used safely with old clients | sfan5 | |
fixes #12657 | |||
2022-08-12 | Physics overrides: Move values to a common struct (#12591) | SmallJoker | |
Co-authored-by: sfan5 <sfan5@live.de> | |||
2022-07-13 | Make BlendMode::alpha the fallback for unknown future blend modes | Dmitry Kostenko | |
2022-07-13 | Animated particlespawners and more (#11545) | Lexi Hale | |
Co-authored-by: Lars Mueller <appgurulars@gmx.de> Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: Dmitry Kostenko <codeforsmile@gmail.com> | |||
2021-05-03 | refacto: RenderingEngine::get_scene_manager() is now not callable from singleton | Loic Blot | |
This permits to make evidence that we have some bad object passing on various code parts. I fixed majority of them to reduce the scope of passed objects Unfortunately, for some edge cases i should have to expose ISceneManager from client, this should be fixed in the future when our POO will be cleaner client side (we have a mix of rendering and processing in majority of the client objects, it works but it's not clean) | |||
2020-06-19 | ParticleSpawner: Fix crash when attaching to invisible entity | SmallJoker | |
2020-05-23 | Implement spawning particles with node texture appearance | sfan5 | |
2020-05-22 | Cleanup of particle & particlespawner structures and code (#9893) | sfan5 | |
2019-08-31 | particles.cpp: Fix code-style | ANAND | |
Mainly spacing and pointer placement | |||
2019-08-31 | Fix rotation of attached particlespawner | Pedro Gimeno | |
Co-authored-by: ANAND <ClobberXD@gmail.com> | |||
2019-08-10 | Merge pull request #8776 from osjc/FixGetNode | Jozef Behran | |
Finish getNode cleanup | |||
2019-03-01 | Fix particle spawners not visible since CSM spawner implementation (#8289) | Loïc Blot | |
* Drop the ID mapper, use a big u64 instead. This will permit to resync server ids properly with the manager code * Modernize some code parts (std::unordered_map, auto) * generate id on client part on U32_MAX + 1 ids, lower are for server ids | |||
2018-11-28 | Move client-specific files to 'src/client' (#7902) | Quentin Bazin | |
Update Android.mk Remove 'src/client' from include_directories |