aboutsummaryrefslogtreecommitdiff
path: root/src/client/mesh_generator_thread.h
AgeCommit message (Collapse)Author
2023-01-318x block meshes (#13133)x2048
Reduce the number of drawcalls by generating a mesh per 8 blocks (2x2x2). Only blocks with even coordinates (lowest bit set to 0) will get a mesh. Note: This also removes the old 'loops' algorithm for building the draw list, because it produces visual artifacts and cannot be made compatible with the approach of having a mesh for every 8th block without hurting performance. Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com> Co-authored-by: Lars <larsh@apache.org> Co-authored-by: sfan5 <sfan5@live.de>
2023-01-09Remove mapblock cache for mesh generation. (#13124)x2048
Reduces memory consumption and improves performance
2023-01-06Occlusion culling algorithm based on recursive descend (#13104)x2048
Co-authored-by: DS <vorunbekannt75@web.de>
2022-12-27Use multiple threads for mesh generation (#13062)x2048
Co-authored-by: sfan5 <sfan5@live.de>
2022-08-14Limit force shadow update to urgent blocks (#12692)x2048
2022-08-02Switch MeshUpdateQueue to better data structuresfan5
2022-08-02Ratelimit MeshUpdateQueue::cleanupCache() runssfan5
2021-12-29Add more neighbors on mesh update (#6765)Vitaliy
2021-01-22Remove dead code (#10845)rubenwardy
2020-10-17Remove all bump mapping and parallax occlusion related code.Lars
2018-11-28Move client-specific files to 'src/client' (#7902)Quentin Bazin
Update Android.mk Remove 'src/client' from include_directories