| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2023-01-09 | Remove mapblock cache for mesh generation. (#13124) | x2048 | |
| Reduces memory consumption and improves performance | |||
| 2023-01-06 | Occlusion culling algorithm based on recursive descend (#13104) | x2048 | |
| Co-authored-by: DS <vorunbekannt75@web.de> | |||
| 2022-12-27 | Use multiple threads for mesh generation (#13062) | x2048 | |
| Co-authored-by: sfan5 <sfan5@live.de> | |||
| 2022-08-14 | Limit force shadow update to urgent blocks (#12692) | x2048 | |
| 2022-08-02 | Switch MeshUpdateQueue to better data structure | sfan5 | |
| 2022-08-02 | Ratelimit MeshUpdateQueue::cleanupCache() runs | sfan5 | |
| 2021-12-29 | Add more neighbors on mesh update (#6765) | Vitaliy | |
| 2020-10-17 | Remove all bump mapping and parallax occlusion related code. | Lars | |
| 2019-08-13 | Better F6 profiler (#8750) | SmallJoker | |
| Update the profiler names to make more sense of what they actually represent Move the profiler code from header to its source file Use monospace font to align lines Format the statistics line to align better with surrounding values Refresh the profiler each 3 seconds (roughly) | |||
| 2018-11-28 | Move client-specific files to 'src/client' (#7902) | Quentin Bazin | |
| Update Android.mk Remove 'src/client' from include_directories | |||
