Age | Commit message (Expand) | Author |
---|---|---|
2023-02-08 | Generalize mesh chunking, and make it configurable. (#13179) | lhofhansl |
2023-01-31 | 8x block meshes (#13133) | x2048 |
2023-01-09 | Remove mapblock cache for mesh generation. (#13124) | x2048 |
2023-01-06 | Occlusion culling algorithm based on recursive descend (#13104) | x2048 |
2022-12-27 | Use multiple threads for mesh generation (#13062) | x2048 |
2022-08-14 | Limit force shadow update to urgent blocks (#12692) | x2048 |
2022-08-02 | Switch MeshUpdateQueue to better data structure | sfan5 |
2022-08-02 | Ratelimit MeshUpdateQueue::cleanupCache() runs | sfan5 |
2021-12-29 | Add more neighbors on mesh update (#6765) | Vitaliy |
2020-10-17 | Remove all bump mapping and parallax occlusion related code. | Lars |
2019-08-13 | Better F6 profiler (#8750) | SmallJoker |
2018-11-28 | Move client-specific files to 'src/client' (#7902) | Quentin Bazin |