Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-04-13 | Enable stencil shadowsstencil_shadows | Lizzy Fleckenstein | |
Needs https://github.com/LizzyFleckenstein03/irrlicht to compile. TODO: - make lighting directional (figure out z-fighting issues) - set light angle to sun angle - add dynamic lights for torches (use light manager?) - shadow map terrain - finally get some sleep | |||
2022-07-17 | Remove workaround for normals not matching winding order (#12460) | x2048 | |
Co-authored-by: sfan5 <sfan5@live.de> | |||
2022-05-18 | Use std::map instead of core::map (#12301) | paradust7 | |
2022-03-07 | Avoid possible buffer overflow when checking face normals | Dmitry Kostenko | |
2022-03-07 | Use correct indexes when checking mesh normals | Dmitry Kostenko | |
2022-03-07 | Detect 'insane' normals in checkMeshNormals. | Dmitry Kostenko | |
Detect non-zero normals which point in the opposite direction from the face plane normal. | |||
2021-10-12 | Remove a few unused functions reported by callcatcher (#11658) | SmallJoker | |
2021-03-31 | Irrlicht support code maintenance | sfan5 | |
2020-07-30 | content_cao: Support texture animation for upright_sprite (#10020) | sfan5 | |
2020-06-16 | Make shading of CAOs optional (#10033) | Danila Shutov | |
2020-06-10 | Fix build error on Ubuntu 16.04 (again) | sfan5 | |
2020-06-07 | Recalculate mesh normals for CAOs (#10000) | Danila Shutov | |
2019-06-28 | Optimize and unify mesh processing (#7851) | Vitaliy | |
2018-11-28 | Move client-specific files to 'src/client' (#7902) | Quentin Bazin | |
Update Android.mk Remove 'src/client' from include_directories |