index
:
minetest.git
clamp
dual_wielding
find_nodes_in_area
handswap_keybind
hud_font_style
itemmeta_restrictions
mirror_hands
physics
serversoundpack
stencil_shadows
wield_animation
lizzy's patches for luanti
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
client
/
inputhandler.h
Age
Commit message (
Expand
)
Author
2020-12-19
Fix some more joystick issues (#10624)
Markus
2020-11-12
Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622)
SmallJoker
2020-09-23
Replace MyEventReceiver KeyList with std::unordered_set (#10419)
Vincent Robinson
2020-08-15
Allow binding dig, place actions to keys; remove LMB/RMB hardcoding
ANAND
2020-07-14
Cleanup ClientLauncher structure (#10160)
SmallJoker
2018-01-20
Game refactor [4/X]: keycache is now owned by InputHandler
Loic Blot
2018-01-20
Game refactor [3/X]: Move keycache to inputhandler
Loic Blot
2018-01-20
Game/Input refactor [1/X]: make RealInputHandler handle joystick inputs with ...
Loic Blot
2017-11-08
Move files to subdirectories (#6599)
Vitaliy
2017-08-17
C++ modernize: Pragma once (#6264)
Loïc Blot
2017-08-16
Cleanup various headers to reduce compilation times (#6255)
Loïc Blot
2017-08-15
Modernize client code (#6250)
Loïc Blot
2017-06-26
Isolate irrlicht references and use a singleton (#6041)
Loïc Blot
2017-06-21
C++11 cleanup on constructors dir client (#6012)
Vincent Glize
2017-05-13
Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)
Loïc Blot
2016-06-03
Initial Gamepad support
est31
2016-05-26
Tell irrlicht if we handle a key or not.
est31
2015-10-14
Refactor logging
ShadowNinja
2015-07-10
Misc. minor fixes
kwolekr
2015-07-05
Use minetest logging facilities for irrlicht log output
ShadowNinja
2015-02-12
main.cpp rework * Move ClientLauncher class to a dedicated file * ClientLaunc...
Loic Blot