aboutsummaryrefslogtreecommitdiff
path: root/src/client/gameui.h
AgeCommit message (Collapse)Author
2021-09-27Various code improvementsSmallJoker
* Camera: Fix division by 0 after view bobbing * Remove ignored constness * Connection: Improve window size range limits
2021-09-19Fix client-side performance of chat UI (#11612)DS
2021-06-24Require 'basic_debug' priv to view gameplay-relevant debug info, require ↵Wuzzy
'debug' priv to view wireframe (#9315) Fixes #7245.
2021-01-28Include irrlichttypes.h first to work around Irrlicht#433 (#10872)Vitaliy
Fixes the PcgRandom::PcgRandom linker issue, caused by inconsistent data type definition.
2019-08-07Hide chat when console is open (#8656)ANAND
2019-06-10Formspecs: Close on metadata removal (#8348)SmallJoker
Formspecs will now close as soon the formspec string in the node metadata turns invalid.
2018-05-29Fix GameUI flag value regression introduced by ↵Loic Blot
a78659ed0529226ad937f5e241ad72ba93702959 Added more strong unittests on that part to prevent future regression
2018-01-05Don't recalculate statustext initial color everytime & review fixesLoic Blot
2018-01-05GameUI refactor (part 7/7): Finish to include profiler things to GameUILoic Blot
Other changes: * Add GameUI clarification comment * Move force_fog_off & disable_camera_update flags from GameUI to Game, it's not UI related * Properly init GameUI::Flags * Move toggleChat toggleHud & toggleProfiler to GameUI * Add gameui.cpp to LINT whitelist
2018-01-05GameUI refactor (part 6/X): Move Game::guitext_profiler & ↵Loic Blot
showStatusTextSimple to GameUI class Other enhancements: * Move showStatusTextSimple to GameUI class & rename to showTranslatedStatusText
2018-01-05GameUI refactor (part 5/X): Move Game::guitext_chat to GameUI classLoic Blot
Other enhancements: * Move update_profiler_gui to Game class * Move updateChat to Game class
2018-01-05GameUI refactor (part 4/X): Move Game::guitext_status, Game::m_statustext, ↵Loic Blot
GameRunData::statustext_time to GameUI class Other enhancements: * Simplify setStatusText to showStatusText, as it shows the label too (preventing almost every setStatusText to call setStatusTextTime(0) * Add unittests
2018-01-05GameUI refactor (part 3/X): Move Game::guitext2, Game::guitext_info, ↵Loic Blot
Game::infotext to GameUI class Other enhancements: * Drop unused GameRunData::time_of_day * Little GameUI::update code path optimizations
2018-01-05GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on ↵Loic Blot
StaticText Other enhancements: * C++ friendlyness for addStaticText() -> move to static StaticText::add()
2018-01-05GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUILoic Blot
Game class is too huge and has too specialization on various subjects, like UI, formspecs, client, renderer. Start to move UI related things to GameUI object and cleanup them Other improvements: * updateChat: more performance on error messages by remove string copies * Initialize all game class members in definition instead of constructor (with nullptr instead of NULL) * Drop unused Client::show{GameChat,GameHud,Profiler,GameFog} * Add GameUI unittests