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path: root/src/client/game.cpp
AgeCommit message (Expand)Author
2022-07-24Add keybind to swap items between handshandswap_keybindElias Fleckenstein
2022-07-23Dual WieldingElias Fleckenstein
2022-07-19Restore flags texture to fix interlaced stereo mode (#12560)x2048
2022-07-09Enforce limits of settings that could cause buggy behaviour (#12450)SmallJoker
2022-07-02Allow to set maximum star opacity at daytime (#11663)Wuzzy
2022-06-26Fix two memleak reports from Coverity (#12466)JosiahWI
2022-06-20Re-order sound-related code (#12382)SmallJoker
2022-06-11No damage effects on hp_max change (#11846)Lars Müller
2022-06-05Add register dialog to separate login/register (#12185)rubenwardy
2022-06-03Properly keep noclip state in Game and ClientMapsfan5
2022-05-09HUD: Update selection mesh every frame (#12270)Lars Müller
2022-05-04Make logging cost free when there is no output target (#12247)paradust7
2022-05-03Fix broken FPS/dtime counters in debug infosfan5
2022-04-30Deal with compiler warningssfan5
2022-04-28Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232)paradust7
2022-04-21Fix some debug info showing despite being disabled in the UI (#12205)Lars Müller
2022-03-26Add API to control shadow intensity from the game/mod (#11944)x2048
2022-03-05Readd basic_debug as a HUD flag (#12020)Lars Müller
2022-01-30Get rid of `basic_debug` last minutesfan5
2022-01-27Rework drawtime and related timekeeping code to use microsecondssfan5
2022-01-27Automatically migrate client mod storage (#11960)Jude Melton-Houghton
2022-01-22Fix consistency of sky sun/moon texture behavioursfan5
2022-01-09Restore pass-through of direction keys (#11924)sfan5
2021-12-29Socket-related cleanupssfan5
2021-12-13Disable inventory if player's inventory formspec is blank (#11827)ROllerozxa
2021-12-13Remove creative/damage info in Esc/Pause menuWuzzy
2021-12-05Fix various code & correctness issues (#11815)sfan5
2021-11-01Localize error messages in mainmenu (#11495)Riceball LEE
2021-10-31Fix number of tool uses being off by 1..32767 (#11110)Wuzzy
2021-10-20Add no_texture.png as fallback for unspecified texturesWuzzy
2021-09-27Order drawlist by distance to the camera when rendering (#11651)x2048
2021-09-26Touch UI support for desktop builds (#10729)TheBrokenRail
2021-09-19Fix client-side performance of chat UI (#11612)DS
2021-09-11Make sure relevant std::stringstreams are set to binarysfan5
2021-08-27Joystick sensitivity for player movement (#11262)NeroBurner
2021-08-21Show status message when changing block bounds (#11556)Wuzzy
2021-08-19Add fwgettext util functionrubenwardy
2021-07-27Add bold, italic and monospace font styling for HUD text elements (#11478)sfan5
2021-07-25Distribute shadow map update over multiple frames to reduce stutter (#11422)x2048
2021-07-12Fix revoke debug privs not reliably turn off stuff (#11409)Wuzzy
2021-07-11Avoid draw list and shadow map update in the same frame to reduce dtime jitte...x2048
2021-06-24Require 'basic_debug' priv to view gameplay-relevant debug info, require 'deb...Wuzzy
2021-06-06Shadow mapping render pass (#11244)Liso
2021-05-03fix: some code tidy about includes & irr namespacesLoic Blot
2021-05-03refacto: remove get_gui_env & draw_load_screen from RenderingEngine singletonLoic Blot
2021-05-03refacto: Hud: make driver, client, player, inventory, tsrc private & drop unu...Loic Blot
2021-05-03refacto: protect some RenderingEngine::get_scene_managerLoic Blot
2021-05-03refacto: RenderingEngine is now better hiddenLoic Blot
2021-05-03refacto: hide mesh_cache inside the rendering engineLoic Blot
2021-05-03refacto: rendering engine singleton removal step 1 (filesystem)Loic Blot