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minetest.git
clamp
dual_wielding
find_nodes_in_area
handswap_keybind
hud_font_style
itemmeta_restrictions
mirror_hands
physics
serversoundpack
stencil_shadows
wield_animation
lizzy's patches for luanti
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game.cpp
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Author
2023-03-07
Add keybind to swap items between hands
HEAD
dual_wielding
Elias Fleckenstein
2023-03-07
Dual wielding
Lizzy Fleckenstein
2023-03-01
Drop dependency on IrrCompileConfig
numzero
2023-02-27
Add minetest.get_player_window_information() (#12367)
rubenwardy
2023-02-26
Sky: transmit body_orbit_tilt to client. (#13193)
sofar
2023-02-20
Add chat HUD flag (#13189)
Alex
2023-02-18
Remove dead code behind Irrlicht version checks
sfan5
2023-01-23
Decrease minimum for repeat_place_time (#13165)
DS
2023-01-08
Fix crash on Android with IrrlichtMt9 (#13123)
ROllerozxa
2023-01-08
Clamp player wieldindex when processing hotbar item selection (#13098)
iliekprogrammar
2023-01-06
Add dynamic exposure correction (#12959)
x2048
2023-01-06
Occlusion culling algorithm based on recursive descend (#13104)
x2048
2022-12-25
Allow saturation to be controlled by the server. (#13075)
lhofhansl
2022-12-25
Fully remove pageflip 3D mode (#13074)
ROllerozxa
2022-12-24
Set and unset relative mouse mode where necessary (#12636)
ndren
2022-12-10
Avoid out-of-bounds memory access in attached node placement prediction (#13038)
Jude Melton-Houghton
2022-11-30
Android: Segmentation fault fix, PendingIntent flag, and other fixes (#12960)
Muhammad Rifqi Priyo Susanto
2022-11-24
Add support for attached facedir/4dir nodes (#11432)
Wuzzy
2022-11-18
Add configurable saturation (#12865)
lhofhansl
2022-11-09
Resize hotbar immediately before drawing (#12930)
x2048
2022-11-09
Fix typos and en_US/en_GB inconsistency in various files (#12902)
Abdou-31
2022-11-02
Improve bloom effect (#12916)
x2048
2022-10-31
Send crosshair setting after the touch screen GUI has been initialized (#12910)
Muhammad Rifqi Priyo Susanto
2022-10-30
Allow rotating entity selectionboxes (#12379)
Lars Müller
2022-09-30
Implement tool use sounds
sfan5
2022-09-30
Clean up Game::handleDigging() and some related parts
sfan5
2022-09-30
Improve double tap for jump detection (#12793)
Muhammad Rifqi Priyo Susanto
2022-09-29
Bloom (#12791)
x2048
2022-09-29
Add crosshair support for Android (#7865)
Muhammad Rifqi Priyo Susanto
2022-09-27
Pause shader animation timer in singleplayer pause menu (#12766)
DS
2022-09-16
Add paramtype2s for 4 horizontal rotations and 64 colors (#11431)
Wuzzy
2022-09-06
Code optimizations / refactor (#12704)
Herman Semenov
2022-08-17
Use Sky class to obtain directional light source position for shadows (#12662)
x2048
2022-08-13
Reduce the use of porting::getTimeMs() when rendering frames (#12679)
x2048
2022-07-30
Fix some warnings (#12615)
rubenwardy
2022-07-29
Allow direction keys with autoforward again
sfan5
2022-07-19
Restore flags texture to fix interlaced stereo mode (#12560)
x2048
2022-07-09
Enforce limits of settings that could cause buggy behaviour (#12450)
SmallJoker
2022-07-02
Allow to set maximum star opacity at daytime (#11663)
Wuzzy
2022-06-26
Fix two memleak reports from Coverity (#12466)
JosiahWI
2022-06-20
Re-order sound-related code (#12382)
SmallJoker
2022-06-11
No damage effects on hp_max change (#11846)
Lars Müller
2022-06-05
Add register dialog to separate login/register (#12185)
rubenwardy
2022-06-03
Properly keep noclip state in Game and ClientMap
sfan5
2022-05-09
HUD: Update selection mesh every frame (#12270)
Lars Müller
2022-05-04
Make logging cost free when there is no output target (#12247)
paradust7
2022-05-03
Fix broken FPS/dtime counters in debug info
sfan5
2022-04-30
Deal with compiler warnings
sfan5
2022-04-28
Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232)
paradust7
2022-04-21
Fix some debug info showing despite being disabled in the UI (#12205)
Lars Müller
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