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path: root/src/client/client.h
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2020-04-08Overall improvements to log messages (#9598)sfan5
Hide some unnecessarily verbose ones behind --trace or disable them entirely. Remove duplicate ones. Improve their contents in some places.
2020-03-05set_sky improvements, set_sun, set_moon and set_starsJordach
2020-02-16Basic model shading (#9374)Danila Shutov
2020-02-01Improve core.sound_play with ephemeral sounds and player exclusionsfan5
2019-11-25Improve client-side packet receivingsfan5
2019-11-11[CSM] Implement minetest.get_csm_restrictions()sfan5
fixes #8068
2019-11-11[CSM] Expose more env functionssfan5
2019-11-11Refactor CSM restriction code a bitsfan5
This also fixes find_node_near restrictions being ineffective.
2019-11-09Be lenient with extra slashes for CSM pathssfan5
2019-11-09Load client mods into memory before execution.sfan5
Preperation for server-sent CSM which will eventually need this.
2019-09-19Add support for per-player FOV overrides and multipliersAnand S
2019-09-14client.h: Add missing const'sANAND
2019-09-14Send ActiveObjects once right after Init2ANAND
2019-09-14Load CSM environment after the restrictions are knownSmallJoker
Safety-guards for CSM callbacks to abort on a bad implementation Only run callbacks when the mods are loaded (and with it: builtin) Duplication checks inside constructors
2019-08-24Inventory: Send dirty lists where appropriate (#8742)SmallJoker
This change reduces the amount of sent data towards clients. Inventory lists that are already known to the player are skipped, saving quite some data over time. Raises protocol version to 38 to ensure correct backwards-compatible code.
2019-08-10Implement adding velocity to player from Luasfan5
The intended usecase is knockback, but there's potential for more.
2019-08-07Client::Interact: Use InteractAction enum instead of numeric constantsANAND
This replaces the magic numbers used as interaction modes both client-side and server-side, primarily for the sake of ease-of-readability.
2019-08-07Unify wield item handling (#8677)SmallJoker
This moves the wield item functions to Player and the tool utils for range calculation Also 'local_inventory' was removed due to redundancy in Client
2019-08-07Optimize usage of TOSERVER_GOTBLOCKS packetsfan5
2019-03-01Fix particle spawners not visible since CSM spawner implementation (#8289)Loïc Blot
* Drop the ID mapper, use a big u64 instead. This will permit to resync server ids properly with the manager code * Modernize some code parts (std::unordered_map, auto) * generate id on client part on U32_MAX + 1 ids, lower are for server ids
2019-02-26Revert "Revert CSM particles commit to fix particle spawner bug for 5.0.0 ↵Loïc Blot
(#8288)" This reverts commit 01cd63bd3bca0192dab2834faf414b022706a77e.
2019-02-26Revert CSM particles commit to fix particle spawner bug for 5.0.0 (#8288)Paramat
Reverts 5dab7426451842793b183fbd961ad2ae83c8acbd "[CSM] Add functions to create particles and particlespawners."
2019-02-10Consistent HP and damage types (#8167)SmallJoker
Remove deprecated HUDs and chat message handling. Remove unused m_damage variable (compat break). HP: s32 for setter/calculations, u16 for getter.
2018-12-04Send only changed node metadata to clients instead of whole mapblock (#5268)SmallJoker
Includes newer style changes and fixes by est31 Improve the block position de-serialization Add type NodeMetadataMap
2018-11-28Move client-specific files to 'src/client' (#7902)Quentin Bazin
Update Android.mk Remove 'src/client' from include_directories