aboutsummaryrefslogtreecommitdiff
path: root/src/client/client.cpp
AgeCommit message (Expand)Author
2022-07-23Dual WieldingElias Fleckenstein
2022-07-14Refactor ModConfigurationrubenwardy
2022-07-09Enforce limits of settings that could cause buggy behaviour (#12450)SmallJoker
2022-06-11No damage effects on hp_max change (#11846)Lars Müller
2022-06-05Add register dialog to separate login/register (#12185)rubenwardy
2022-05-29Make sure real disconnect reason isn't overwrittensfan5
2022-05-26Force-update shadows when the world is changed (#12364)x2048
2022-05-21Don't ignore server disconnects in client codesfan5
2022-05-04guiScalingFilter: Fix most memory leaks (#12256)SmallJoker
2022-04-28Refactor local time getter functions (#12221)Oblomov
2022-01-27Automatically migrate client mod storage (#11960)Jude Melton-Houghton
2022-01-09Restore pass-through of direction keys (#11924)sfan5
2022-01-07Use a database for mod storage (#11763)Jude Melton-Houghton
2021-12-29Add more neighbors on mesh update (#6765)Vitaliy
2021-12-01Network: Delete copy constructor and use std::move instead (#11642)SmallJoker
2021-09-11Make sure relevant std::stringstreams are set to binarysfan5
2021-09-09Dynamic_Add_Media v2 (#11550)sfan5
2021-08-19Add fwgettext util functionrubenwardy
2021-07-31Mods: Combine mod loading checks and deprection logging (#11503)SmallJoker
2021-07-17CSM: Do not index files within hidden directoriesSmallJoker
2021-05-06fix: extractZipFile is not part of Client but more generic.Loic Blot
2021-05-03fix: some code tidy about includes & irr namespacesLoic Blot
2021-05-03refacto: remove get_gui_env & draw_load_screen from RenderingEngine singletonLoic Blot
2021-05-03fix: don't use RenderingEngine singleton when it's possibleLoic Blot
2021-05-03refacto: RenderingEngine::get_scene_manager() is now not callable from singletonLoic Blot
2021-05-03refacto: protect some RenderingEngine::get_scene_managerLoic Blot
2021-05-03refacto: hide mesh_cache inside the rendering engineLoic Blot
2021-05-03refacto: add RenderingEngine::cleanupMeshCacheLoic Blot
2021-05-03refacto: rendering engine singleton removal step 1 (filesystem)Loic Blot
2021-05-03fix: drop old irrlicht <1.8 compat on Client::loadMediaLoic Blot
2021-03-12Avoid unnecessary copies during media/mesh loadingsfan5
2021-03-12Handle mesh load failure without crashingsfan5
2021-02-02Drop wide/narrow conversion functionssfan5
2021-01-31Readd Client::sendPlayerPos optimization (was part of 81c7f0a)sfan5
2021-01-22Remove dead code (#10845)rubenwardy
2020-10-19Decouple entity minimap markers from nametags replacing with show_on_minimap ...sfan5
2020-10-05Remove unused functions reported by cppcheck (#10463)SmallJoker
2020-10-04Minimap as HUD element with API controlPierre-Yves Rollo
2020-09-16Clean up server-side translations, remove global variable (#10075)rubenwardy
2020-08-15Allow binding dig, place actions to keys; remove LMB/RMB hardcodingANAND
2020-07-07Fix player controls only being applied for the first moveTheTermos
2020-06-13Server pushing media at runtime (#9961)sfan5
2020-05-17Client: Add sum and average to packetcountersfan5
2020-04-25Add server side translations capability (#9733)EvidenceB Kidscode
2020-04-14Refactor texture overrides and add new features (#9600)Hugues Ross
2020-04-11A few initialization cleanupssfan5
2020-04-08Overall improvements to log messages (#9598)sfan5
2020-04-06Allow relative directories for `screenshot_path`, tweak default path (#9122)Hugo Locurcio
2020-02-16Basic model shading (#9374)Danila Shutov
2020-02-01Improve core.sound_play with ephemeral sounds and player exclusionsfan5