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client.cpp
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Commit message (
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Author
2023-03-07
Dual wielding
Lizzy Fleckenstein
2023-02-27
Add minetest.get_player_window_information() (#12367)
rubenwardy
2023-02-21
Reduce client's packet processing budget per iteration from 100 to 10ms. (#13...
lhofhansl
2023-02-08
Generalize mesh chunking, and make it configurable. (#13179)
lhofhansl
2023-01-31
8x block meshes (#13133)
x2048
2023-01-09
Remove mapblock cache for mesh generation. (#13124)
x2048
2023-01-06
Occlusion culling algorithm based on recursive descend (#13104)
x2048
2022-12-27
Use multiple threads for mesh generation (#13062)
x2048
2022-11-24
Rename "mod metadata" to "mod storage" everywhere
Jude Melton-Houghton
2022-11-09
Fix typos and en_US/en_GB inconsistency in various files (#12902)
Abdou-31
2022-10-18
Implement vector and node conversion in Lua (#12609)
Jude Melton-Houghton
2022-09-26
Avoid duplication of mod metadata in memory (#12562)
Jude Melton-Houghton
2022-08-19
Prevent loading a world with unresolved dependencies (#12542)
rubenwardy
2022-08-14
Limit force shadow update to urgent blocks (#12692)
x2048
2022-07-14
Refactor ModConfiguration
rubenwardy
2022-07-09
Enforce limits of settings that could cause buggy behaviour (#12450)
SmallJoker
2022-06-11
No damage effects on hp_max change (#11846)
Lars Müller
2022-06-05
Add register dialog to separate login/register (#12185)
rubenwardy
2022-05-29
Make sure real disconnect reason isn't overwritten
sfan5
2022-05-26
Force-update shadows when the world is changed (#12364)
x2048
2022-05-21
Don't ignore server disconnects in client code
sfan5
2022-05-04
guiScalingFilter: Fix most memory leaks (#12256)
SmallJoker
2022-04-28
Refactor local time getter functions (#12221)
Oblomov
2022-01-27
Automatically migrate client mod storage (#11960)
Jude Melton-Houghton
2022-01-09
Restore pass-through of direction keys (#11924)
sfan5
2022-01-07
Use a database for mod storage (#11763)
Jude Melton-Houghton
2021-12-29
Add more neighbors on mesh update (#6765)
Vitaliy
2021-12-01
Network: Delete copy constructor and use std::move instead (#11642)
SmallJoker
2021-09-11
Make sure relevant std::stringstreams are set to binary
sfan5
2021-09-09
Dynamic_Add_Media v2 (#11550)
sfan5
2021-08-19
Add fwgettext util function
rubenwardy
2021-07-31
Mods: Combine mod loading checks and deprection logging (#11503)
SmallJoker
2021-07-17
CSM: Do not index files within hidden directories
SmallJoker
2021-05-06
fix: extractZipFile is not part of Client but more generic.
Loic Blot
2021-05-03
fix: some code tidy about includes & irr namespaces
Loic Blot
2021-05-03
refacto: remove get_gui_env & draw_load_screen from RenderingEngine singleton
Loic Blot
2021-05-03
fix: don't use RenderingEngine singleton when it's possible
Loic Blot
2021-05-03
refacto: RenderingEngine::get_scene_manager() is now not callable from singleton
Loic Blot
2021-05-03
refacto: protect some RenderingEngine::get_scene_manager
Loic Blot
2021-05-03
refacto: hide mesh_cache inside the rendering engine
Loic Blot
2021-05-03
refacto: add RenderingEngine::cleanupMeshCache
Loic Blot
2021-05-03
refacto: rendering engine singleton removal step 1 (filesystem)
Loic Blot
2021-05-03
fix: drop old irrlicht <1.8 compat on Client::loadMedia
Loic Blot
2021-03-12
Avoid unnecessary copies during media/mesh loading
sfan5
2021-03-12
Handle mesh load failure without crashing
sfan5
2021-02-02
Drop wide/narrow conversion functions
sfan5
2021-01-31
Readd Client::sendPlayerPos optimization (was part of 81c7f0a)
sfan5
2021-01-22
Remove dead code (#10845)
rubenwardy
2020-10-19
Decouple entity minimap markers from nametags replacing with show_on_minimap ...
sfan5
2020-10-05
Remove unused functions reported by cppcheck (#10463)
SmallJoker
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