Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-03-07 | Add setting to mirror hands | Elias Fleckenstein | |
2023-03-07 | Dual wielding | Lizzy Fleckenstein | |
2022-09-18 | Client map: do frustum culling via planes (#12710) | DS | |
2022-05-20 | Fix lighting of the wield mesh (#12341) | x2048 | |
* Assign node light to player before final color blend. Fixes day/night lightbank ratio for wield meshes * Update wield mesh light when changing mesh | |||
2022-01-27 | Rework drawtime and related timekeeping code to use microseconds | sfan5 | |
2021-11-01 | Localize error messages in mainmenu (#11495) | Riceball LEE | |
Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: rubenwardy <rw@rubenwardy.com> | |||
2021-10-25 | Limit stepheight smoothing to the stepheight and stop smoothing during jumps ↵ | Jude Melton-Houghton | |
(#11705) | |||
2021-05-03 | refacto: protect some RenderingEngine::get_scene_manager | Loic Blot | |
* protect it from Camera, Sky, ClientMap object calls * rename Game::sky to Game::m_sky | |||
2021-02-17 | Add nametag background setting and object property (#10937) | rubenwardy | |
2020-10-19 | Decouple entity minimap markers from nametags replacing with show_on_minimap ↵ | sfan5 | |
property (#10443) | |||
2020-05-02 | set_fov: Add support for time-based transitions (#9705) | ANAND | |
2020-04-16 | Camera: Fix shooting line offsets (#9681) | SmallJoker | |
Removes duplicated offset calculations from Game and use whatever the Camera class returns. This keeps the eye position nicely in sync, and gets rid of duplicated code. | |||
2018-11-28 | Move client-specific files to 'src/client' (#7902) | Quentin Bazin | |
Update Android.mk Remove 'src/client' from include_directories |