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path: root/src/client/camera.h
AgeCommit message (Collapse)Author
2023-03-07Add setting to mirror handsElias Fleckenstein
2023-03-07Dual wieldingLizzy Fleckenstein
2022-09-18Client map: do frustum culling via planes (#12710)DS
2022-05-20Fix lighting of the wield mesh (#12341)x2048
* Assign node light to player before final color blend. Fixes day/night lightbank ratio for wield meshes * Update wield mesh light when changing mesh
2022-01-27Rework drawtime and related timekeeping code to use microsecondssfan5
2021-11-01Localize error messages in mainmenu (#11495)Riceball LEE
Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-10-25Limit stepheight smoothing to the stepheight and stop smoothing during jumps ↵Jude Melton-Houghton
(#11705)
2021-05-03refacto: protect some RenderingEngine::get_scene_managerLoic Blot
* protect it from Camera, Sky, ClientMap object calls * rename Game::sky to Game::m_sky
2021-02-17Add nametag background setting and object property (#10937)rubenwardy
2020-10-19Decouple entity minimap markers from nametags replacing with show_on_minimap ↵sfan5
property (#10443)
2020-05-02set_fov: Add support for time-based transitions (#9705)ANAND
2020-04-16Camera: Fix shooting line offsets (#9681)SmallJoker
Removes duplicated offset calculations from Game and use whatever the Camera class returns. This keeps the eye position nicely in sync, and gets rid of duplicated code.
2018-11-28Move client-specific files to 'src/client' (#7902)Quentin Bazin
Update Android.mk Remove 'src/client' from include_directories