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client.h
Age
Commit message (
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Author
2017-03-13
[CSM] implement client side mod loading (#5123)
Loïc Blot
2017-03-13
[CSM] Add local formspecs. (#5094)
red-001
2017-03-13
[CSM] sound_play & sound_stop support + client_lua_api doc (#5096)
Loïc Blot
2017-03-13
[CSM] Add on_death, on_hp_modification & oh_damage_taken callbacks (#5093)
Loïc Blot
2017-03-13
[CSM] Add method that display chat to client-sided lua. (#5089) (#5091)
red-001
2017-03-13
[CSM] Client side modding
Loic Blot
2017-01-18
Add particle animation, glow
sfan5
2017-01-11
Cleanup some header inclusions to improve compilation times
Loic Blot
2017-01-09
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-08
Move ClientEnvironment to dedicated cpp/header files
Loic Blot
2017-01-04
Improve getPointedThing() (#4346)
Dániel Juhász
2016-11-14
Revert "Adding particle blend, glow and animation (#4705)"
sfan5
2016-11-15
Adding particle blend, glow and animation (#4705)
Foghrye4
2016-10-13
Attached particle spawners
raymoo
2016-10-09
Environment cleanup
Loic Blot
2016-10-08
More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)
Loic Blot
2016-10-06
Use more unordered_maps to improve performance in c++11 builds
Loic Blot
2016-10-05
Replace various std::map with UNORDERED_MAP + various cleanups
Loic Blot
2016-08-22
Client: disable pre v25 init sending by default
est31
2016-05-28
Particles: Add option to remove particles on collision
Auke Kok
2016-02-18
Move object nametags to camera
RealBadAngel
2016-02-15
Use vertices with tangents only when its needed.
RealBadAngel
2016-02-08
Cleanup selection mesh code, add shaders for halo and selection boxes
RealBadAngel
2015-10-27
Add DISABLE_CLASS_COPY macro (and use it)
kwolekr
2015-09-01
Hide minimap if it has been disabled by server
est31
2015-08-23
Clean up threading
ShadowNinja
2015-07-23
Optional reconnect functionality
est31
2015-07-07
Client: better m_proto_ver initialisation
est31
2015-06-29
Add UpdateThread and use it for minimap and mesh threads
est31
2015-06-27
Add minimap feature
RealBadAngel
2015-06-23
Add MoveSomewhere inventory action
est31
2015-05-19
Replace instances of std::map<std::string, std::string> with StringMap
kwolekr
2015-05-11
Make early protocol auth mechanism generic, and add SRP
est31
2015-04-24
Remove unused variable Client::m_active_blocks
nerzhul
2015-04-17
Refactor around translatePassword
est31
2015-03-31
Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.
Loic Blot
2015-03-27
Change error_message from wstring to string
ShadowNinja
2015-03-16
Move client packet generators to dedicated functions for:
Loic Blot
2015-03-15
Finer progress bar updates when initializing nodes
est31
2015-03-13
Prepare Protocol v25 init & authentication.
Loic Blot
2015-03-13
Handle the newly added TOCLIENT_ACCESS_DENIED and TOCLIENT_DELETE_PARTICLESPA...
Loic Blot
2015-03-13
Rename some packet and handlers to <packet>_Legacy name for compat layer betw...
Loic Blot
2015-03-06
Clean up database API and save the local map on an interval
ShadowNinja
2015-03-05
Performance improvement: Use std::list instead of std::vector for request_med...
Loic Blot
2015-03-05
Remove Queue class which uses std::list and use native std::queue
Loic Blot
2015-02-16
[Patch 2/4] Network rework: packet writing, sending and cleanups
Loic Blot
2015-02-11
Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...
Craig Robbins
2015-02-11
Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_sha...
Craig Robbins
2015-02-11
Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...
Craig Robbins
2015-02-10
Network Layer 7 rework (Packet handling)
Loic Blot
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