summaryrefslogtreecommitdiff
path: root/src/client.h
AgeCommit message (Collapse)Author
2012-03-18Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola
2012-03-16Move ClientMap to clientmap.{h,cpp}Perttu Ahola
2012-03-15Add Client::getEnv() and remove some unnecessary wrappersPerttu Ahola
2012-03-15MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵Kahrl
light, removed footprints
2012-03-10Chat console, including a number of rebases and modifications.Kahrl
Defaults modified from original: alpha=200, key=F10
2012-01-22Client-side prediction of inventory changes, and some inventory menu fixesKahrl
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl
http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-02Texture cache on client (mostly made by sapier) (breaks network compatibility)Perttu Ahola
2012-01-02Add InvRef and InvStack (currently untested and unusable)Perttu Ahola
2011-11-29CraftItem rework and Lua interfaceKahrl
2011-11-29Crafting definition in scriptsPerttu Ahola
2011-11-29Node definition namesPerttu Ahola
2011-11-29Improve loading screen and protocolPerttu Ahola
2011-11-29Clean mapnode.h and fix other files accordinglyPerttu Ahola
2011-11-29Properly update textures in node definitionsPerttu Ahola
2011-11-29GameDef compilesPerttu Ahola
2011-11-29Create framework for getting rid of global definitions of ↵Perttu Ahola
node/tool/item/whatever types
2011-10-20Improve Connection with threading and some kind of congestion controlPerttu Ahola
2011-10-17Display RTT (round trip time, ping) on client status textPerttu Ahola
2011-10-15Handle death and respawn betterPerttu Ahola
2011-10-15Improve mobv2Perttu Ahola
2011-10-15mobv2Perttu Ahola
2011-09-19Added sprite extruderKahrl
2011-09-08attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something ↵Kahrl
doesn't work right yet
2011-09-08Collected and moved existing camera infrastructure from game.cpp to ↵Kahrl
camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
2011-09-07Removed unused camera_position and camera_direction fields from Client. ↵Kahrl
Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h.
2011-09-07Display which tool the player is holdingJacobF
And some simple animation when trying to dig...
2011-08-22Change way commands are displayed in chat windowGiuseppe Bilotta
2011-08-11Clients inform server on wielded itemGiuseppe Bilotta
This is done with the new TOSERVER_PLAYERITEM message, that informs the server on the index of the wielded item.
2011-08-11Keep track of player itemGiuseppe Bilotta
2011-08-11Refactor player's eye position codingGiuseppe Bilotta
Collect the player's eye position coding in a Player method, and use it in client to pass the eye position information to the game.
2011-07-01made screen go slightly blue when underwaterPerttu Ahola
2011-06-27map unloading is now a whole lot betterPerttu Ahola
2011-06-26even more code refactoringPerttu Ahola
2011-06-18farmesh is now usable.Perttu Ahola
2011-05-29player passwords and privileges in world/auth.txtPerttu Ahola
--HG-- extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c
2011-05-22Added the ability to change your password (via pause menu)Ciaran Gultnieks
--HG-- extra : rebase_source : e8ec407f60711d42d33be4811b2880088f617b5b
2011-05-20Passwords - password entry at main menu, stored and checked by serverCiaran Gultnieks
2011-04-21Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola
2011-04-10new object systemPerttu Ahola
2011-04-08Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola
2011-04-04Chests work now!Perttu Ahola
2011-04-04fully implemented the sign with the new frameworkPerttu Ahola
2011-04-04Node metadata frameworkPerttu Ahola
2011-04-04Made a proper queued thread to client for handling some block mesh updates. ↵Perttu Ahola
Also made client mutex-free to allow easier adding of new stuff.
2011-04-03commit before some more radical changesPerttu Ahola
2011-02-28A third try on terrain generation. No trees yet.Perttu Ahola
2011-02-21Temporary commit; lots of test code and stuffPerttu Ahola
2011-01-26Reworked texture, material, mineral and whatever handlingPerttu Ahola
2011-01-17old water removed, some fixes here and therePerttu Ahola