Age | Commit message (Expand) | Author |
2012-03-18 | Dynamic sky, fog and cloud colors; sun and moon | Perttu Ahola |
2012-03-16 | Move ClientMap to clientmap.{h,cpp} | Perttu Ahola |
2012-03-15 | Add Client::getEnv() and remove some unnecessary wrappers | Perttu Ahola |
2012-03-15 | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,... | Kahrl |
2012-03-10 | Chat console, including a number of rebases and modifications. | Kahrl |
2012-01-22 | Client-side prediction of inventory changes, and some inventory menu fixes | Kahrl |
2012-01-12 | The huge item definition and item namespace unification patch (itemdef), see ... | Kahrl |
2012-01-02 | Texture cache on client (mostly made by sapier) (breaks network compatibility) | Perttu Ahola |
2012-01-02 | Add InvRef and InvStack (currently untested and unusable) | Perttu Ahola |
2011-11-29 | CraftItem rework and Lua interface | Kahrl |
2011-11-29 | Crafting definition in scripts | Perttu Ahola |
2011-11-29 | Node definition names | Perttu Ahola |
2011-11-29 | Improve loading screen and protocol | Perttu Ahola |
2011-11-29 | Clean mapnode.h and fix other files accordingly | Perttu Ahola |
2011-11-29 | Properly update textures in node definitions | Perttu Ahola |
2011-11-29 | GameDef compiles | Perttu Ahola |
2011-11-29 | Create framework for getting rid of global definitions of node/tool/item/what... | Perttu Ahola |
2011-10-20 | Improve Connection with threading and some kind of congestion control | Perttu Ahola |
2011-10-17 | Display RTT (round trip time, ping) on client status text | Perttu Ahola |
2011-10-15 | Handle death and respawn better | Perttu Ahola |
2011-10-15 | Improve mobv2 | Perttu Ahola |
2011-10-15 | mobv2 | Perttu Ahola |
2011-09-19 | Added sprite extruder | Kahrl |
2011-09-08 | attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something ... | Kahrl |
2011-09-08 | Collected and moved existing camera infrastructure from game.cpp to camera.cp... | Kahrl |
2011-09-07 | Removed unused camera_position and camera_direction fields from Client. Moved... | Kahrl |
2011-09-07 | Display which tool the player is holding | JacobF |
2011-08-22 | Change way commands are displayed in chat window | Giuseppe Bilotta |
2011-08-11 | Clients inform server on wielded item | Giuseppe Bilotta |
2011-08-11 | Keep track of player item | Giuseppe Bilotta |
2011-08-11 | Refactor player's eye position coding | Giuseppe Bilotta |
2011-07-01 | made screen go slightly blue when underwater | Perttu Ahola |
2011-06-27 | map unloading is now a whole lot better | Perttu Ahola |
2011-06-26 | even more code refactoring | Perttu Ahola |
2011-06-18 | farmesh is now usable. | Perttu Ahola |
2011-05-29 | player passwords and privileges in world/auth.txt | Perttu Ahola |
2011-05-22 | Added the ability to change your password (via pause menu) | Ciaran Gultnieks |
2011-05-20 | Passwords - password entry at main menu, stored and checked by server | Ciaran Gultnieks |
2011-04-21 | Some work-in-progress in hp and mobs and a frightening amount of random fixes. | Perttu Ahola |
2011-04-10 | new object system | Perttu Ahola |
2011-04-08 | Some progress on transitioning from MapBlockObject to ActiveObject. | Perttu Ahola |
2011-04-04 | Chests work now! | Perttu Ahola |
2011-04-04 | fully implemented the sign with the new framework | Perttu Ahola |
2011-04-04 | Node metadata framework | Perttu Ahola |
2011-04-04 | Made a proper queued thread to client for handling some block mesh updates. A... | Perttu Ahola |
2011-04-03 | commit before some more radical changes | Perttu Ahola |
2011-02-28 | A third try on terrain generation. No trees yet. | Perttu Ahola |
2011-02-21 | Temporary commit; lots of test code and stuff | Perttu Ahola |
2011-01-26 | Reworked texture, material, mineral and whatever handling | Perttu Ahola |
2011-01-17 | old water removed, some fixes here and there | Perttu Ahola |