aboutsummaryrefslogtreecommitdiff
path: root/src/client.cpp
AgeCommit message (Collapse)Author
2011-04-08Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola
2011-04-06Made mesh update on node removal asynchronous on client, to reduce frametime ↵Perttu Ahola
spikes
2011-04-06Made mesh update on node addition asynchronous on client, to reduce ↵Perttu Ahola
frametime spikes
2011-04-04Chests work now!Perttu Ahola
2011-04-04fully implemented the sign with the new frameworkPerttu Ahola
2011-04-04Node metadata frameworkPerttu Ahola
2011-04-04Made a proper queued thread to client for handling some block mesh updates. ↵Perttu Ahola
Also made client mutex-free to allow easier adding of new stuff.
2011-04-03Modified block mesh generation to have clearer input and output. Instead of ↵Perttu Ahola
being a messy object oriented cludge, it now is a messy cludge with separate parameters.
2011-04-03commit before some more radical changesPerttu Ahola
2011-04-03Removed lua stuffPerttu Ahola
2011-04-02commit before some radical changesPerttu Ahola
2011-03-02mapgen work-in-progressPerttu Ahola
2011-02-28A third try on terrain generation. No trees yet.Perttu Ahola
2011-02-24modified the build system of lua to a more minimal onePerttu Ahola
2011-02-23mainly work on object scripting apiPerttu Ahola
2011-02-21preliminary lua scripting framework for objectsPerttu Ahola
2011-02-21Temporary commit; lots of test code and stuffPerttu Ahola
2011-02-11now it works nicelyPerttu Ahola
2011-02-08bug-fixin'Perttu Ahola
2011-01-26Reworked texture, material, mineral and whatever handlingPerttu Ahola
2011-01-25Tweaking aroundPerttu Ahola
2011-01-23OMG! Main Menu!Perttu Ahola
2011-01-15Players are left on server while server is running. No passwords yet.Perttu Ahola
2011-01-07removed Client::isFetchingBlocksPerttu Ahola
2010-12-29tuned expired mesh updating while drawing a bitPerttu Ahola
2010-12-29A bit longer day and a bit shorter night. Client-side.Perttu Ahola
2010-12-27better debug output in segfaults and stack overflows in windowsPerttu Ahola
2010-12-26drawing range updater update and myrand() (but not usage of it)Perttu Ahola
2010-12-26new viewing range updater algorithmPerttu Ahola
2010-12-24disconnect method to connection to be used instead of just timing outPerttu Ahola
2010-12-24base stuff for item->object conversionPerttu Ahola
2010-12-23changes to handing of digging (non backwards-compatible i guess)Perttu Ahola
2010-12-23fixed crack animation timing in clientPerttu Ahola
2010-12-22crafting system!Perttu Ahola
2010-12-22some work-in-progressPerttu Ahola
2010-12-21organizing stuff.Perttu Ahola
2010-12-21Cracking blocks while diggingPerttu Ahola
2010-12-20working time-of-day sending from server to clientPerttu Ahola
2010-12-19added dedicated server build without irrlichtPerttu Ahola
2010-12-19day/night working client sidePerttu Ahola
2010-12-18before daynight mesh cachePerttu Ahola
2010-12-18before adding day/night lightingPerttu Ahola
--HG-- rename : data/light.png => data/cloud.png
2010-12-14tinkering aroundPerttu Ahola
2010-12-14in before messing with face drawing orientationPerttu Ahola
2010-12-13working nicelyPerttu Ahola
2010-11-29license stuffPerttu Ahola
--HG-- rename : src/licensecomment.txt => licensecomment.txt
2010-11-29fixed face updating slowness bugPerttu Ahola
2010-11-29- added map generating scriptPerttu Ahola
- dropped support for versions older than 2 because of lighting support
2010-11-29sitä sun tätä tekeillä, toimii kivastiPerttu Ahola
2010-11-27Working version before block send priorization updatePerttu Ahola