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path: root/src/client.cpp
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2014-06-15Unite nodes shaders.RealBadAngel
Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader.
2014-05-18Add support for interlaced polarized 3d screenssapier
Add (experimental) support for topbottom as well as sidebyside 3d mode
2014-05-11Send max number of characters instead of asserting in case of too long chat ↵sapier
messages
2014-05-11Fix invalid cast fix resulting in chat messages beeing limited to 256 bytessapier
2014-05-07Fix heart + bubble bar size on different texture packssapier
Add DPI support for statbar Move heart+bubble bar to Lua HUD Add statbar size (based upon an idea by blue42u) Add support for customizing breath and statbar
2014-05-02Add hack to avoid 2s startup delay on local gamessapier
2014-04-29Add download rate to media progress bar (non http mode only!)sapier
Minor coding style fixes
2014-04-12Use integers instead of float valuesBlockMen
2014-04-12Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen
2014-04-12Add third person viewBlockMen
2014-04-09Add support for named threads (atm linux only)sapier
2014-04-08Cleanup client init states by bumping protocol versionsapier
Don't use TOSERVER_RECEIVED_MEDIA but TOSERVER_CLIENT_READY as indicatio for client ready Handle clients with protocol version < 23 (almost) same way as before Make client tell server about it's version Add client state to not send bogus player position updates prior init complete Add access to statistics information (peer connction time,rtt,version) Fix clients standing stalled in world while preloading item visuals (new clients only) Add get_player_information to read client specific information from lua
2014-03-12Pass arguments by referenceSelat
2014-03-04Fix rendering glitches when far from the center of the mapNovatux
2014-02-07Remove lots of dead codesapier
Add check for datatype overflows use native datatype indices instead of fixed 16bit/32bit ones
2014-02-01Add player:override_day_night_ratio() for arbitrarily controlling sunlight ↵Perttu Ahola
brightness
2014-02-01Add player:set_sky() with simple skybox supportPerttu Ahola
2014-01-31Add propper client initializationsapier
-add client states to avoid server sending data to uninitialized clients -don't show uninitialized clients to other players -propper client disconnect handling Minor comment fixes in server Minor bugfixes in connection -improved peer id calculation -honor NDEBUG flag -improved disconnect handling -increased initial send window Remove some dead code
2014-01-26New HUD element - waypoint.RealBadAngel
2014-01-13Allow vertical axis particle rotation constraintkhonkhortisan
Use tables for adding particles, deprecate former way. separate particles(pawner) definition, add default values, work with no arguments
2014-01-10Fixed minetest reliable udp implementation (compatible to old clients)sapier
2014-01-10Make MutexQueue use jsemaphore for signalingsapier
2014-01-06Create new instance of mesh every time it's required (Solves #703)Perttu Ahola
2013-12-15Remove an unused function and include from client.cppPilzAdam
2013-12-15Replace SimpleThread by JThread now implementing same featuressapier
2013-12-13Rewrite client media download and support hash-based remote downloadKahrl
Move most of the media-related code in client.cpp into a new class ClientMediaDownloader (clientmedia.cpp, clientmedia.h). Among other things, this class does the following things: - Download [remote_server][sha1] instead of [remote_server][name]. This is to support servers that provide the same file name with different contents. - Initially fetch [remote_server]index.mth. This file should follow the Minetest Hashset format (currently version 1) and contain a list of SHA1 hashes that exist on the server. - The list of needed SHA1s is uploaded (via HTTP POST) when index.mth is requested, so servers can optionally narrow down the list to the needs of the client. - If index.mth is missing (HTTP response code 404), we enter compat mode, fetching [remote_server][name] as before this commit. - remote_server can now contain multiple servers, separated by commas. The downloader code attempts to split requests between the different servers, as permitted by each server's index.mth. If one server claims to have a file but actually doesn't (or something fails), we ask a different server that also claims to have it. - As before, when none of the remote servers provide a particular file, we download it via the conventional method, i.e. using the minetest protocol: TOSERVER_REQUEST_MEDIA / TOCLIENT_MEDIA. - Bugfix: Every downloaded file's SHA1 is now verified against the SHA1 announced by the minetest server (before loading it and inserting it into the file cache). - Bugfix: Only send TOSERVER_RECEIVED_MEDIA when we actually have all media. This should fix #863.
2013-12-01Cleanup jthread and fix win32 buildsapier
2013-11-30Add minetest.swap_nodeNovatux
2013-11-06Correct useragent in http queriesproller
Net struct init
2013-09-15Always use builtin JThread librarykwolekr
2013-09-05Use player:set_hotbar_image() instead of hardcoded hotbar.pngPilzAdam
2013-08-14Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl
2013-08-02Weather backward compatibilityproller
2013-07-20Add set_breath and get_breath to lua API.RealBadAngel
2013-07-13Masterserver mods announse, ipv6, better curl errorsproller
2013-07-07When server sends late media, log to errorstream instead of crashing.Kahrl
Do a check for valid num_files before doing assert(!m_mesh_update_thread.IsRunning()); In particular, don't execute the assertion if all media has already been received.
2013-07-05Don't rebuild the dummy shader (less SourceShaderCache warning spam)Kahrl
Also write something about rebuilding shaders to infostream in Client::afterContentReceived()
2013-07-02Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl
2013-06-23Add support for IPv6proller
Two new configuration options are added: - "enable_ipv6" to enable/disable the overall use of IPv6 - "ipv6_server" to enable/disable the use of IPv6 sockets when running a server (when "enable_ipv6" is enabled)
2013-06-19Add drowningPilzAdam
2013-05-26Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAMKahrl
2013-05-20Fix typo in particle spawningMetaDucky
2013-05-18Fix memory leak in MeshUpdateThreadPilzAdam
2013-05-13Add progress bar to item visuals preloadingZeg9
2013-05-11Fix memory leak: remove InventoryAction after sending and applyingPilzAdam
2013-04-25Generalize hud_builtin_enable into hud_set_flagskwolekr
2013-04-24Added support to disable built-in HUD elementsDiego Martínez
2013-04-23Fixes possible crash when using hud_change with "align" or "offset"Diego Martínez
2013-04-23Fix to: addUpdateMeshTaskWithEdgeRealBadAngel
Check in all 6 directions instead of just 3.
2013-04-23Added offset support for HUD itemsDiego Martínez