Age | Commit message (Expand) | Author |
2012-06-17 | Properly and efficiently use split utility headers | Perttu Ahola |
2012-06-17 | Initially split utility.h to multiple files in util/ | Perttu Ahola |
2012-06-05 | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola |
2012-06-03 | Implement sign using form field protocol | Perttu Ahola |
2012-05-19 | Log more stuff in Client::afterContentReceived() | Perttu Ahola |
2012-04-08 | Allow looping of local and positional sounds | Perttu Ahola |
2012-03-31 | Add 'fly' and 'fast' privileges and the underlying privileges-to-client system | Perttu Ahola |
2012-03-29 | added PlayerSAO and RemotePlayer, removed ServerRemotePlayer | Kahrl |
2012-03-25 | Switch sound randomizer postfixes from N.ogg to .N.ogg | Perttu Ahola |
2012-03-25 | Almost support loading sounds from server | Perttu Ahola |
2012-03-25 | Texture cache -> Media cache WIP | Perttu Ahola |
2012-03-25 | Cache textures by checksum | Jonathan Neuschäfer |
2012-03-24 | Lua API for playing sounds | Perttu Ahola |
2012-03-24 | Add event manager and use it to trigger sounds | Perttu Ahola |
2012-03-24 | c55sound continued | Perttu Ahola |
2012-03-24 | celeron55's sound system initial framework | Perttu Ahola |
2012-03-21 | Profiler graph | Perttu Ahola |
2012-03-18 | Dynamic sky, fog and cloud colors; sun and moon | Perttu Ahola |
2012-03-16 | Move ClientMap to clientmap.{h,cpp} | Perttu Ahola |
2012-03-15 | Add Client::getEnv() and remove some unnecessary wrappers | Perttu Ahola |
2012-03-15 | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,... | Kahrl |
2012-03-10 | Chat console, including a number of rebases and modifications. | Kahrl |
2012-03-10 | Initial directory structure rework | Perttu Ahola |
2012-02-05 | Players stay in environment even when dead, damage flash and fall damage fixes | Kahrl |
2012-01-22 | Client-side prediction of inventory changes, and some inventory menu fixes | Kahrl |
2012-01-22 | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl |
2012-01-12 | The huge item definition and item namespace unification patch (itemdef), see ... | Kahrl |
2012-01-04 | Add missing checks to texture caching | Perttu Ahola |
2012-01-02 | Use free rather than delete for malloc'd memory | Perttu Ahola |
2012-01-02 | Texture cache on client (mostly made by sapier) (breaks network compatibility) | Perttu Ahola |
2012-01-02 | Add InvRef and InvStack (currently untested and unusable) | Perttu Ahola |
2011-12-02 | Fix player double damage | Perttu Ahola |
2011-12-01 | Remove stuff made obsolete by making players more ActiveObject-like and raise... | Perttu Ahola |
2011-12-01 | Player-is-SAO WIP | Perttu Ahola |
2011-12-01 | Fix deadlock if MeshUpdateThread asks new textures while it is being stopped ... | Perttu Ahola |
2011-11-29 | CraftItem rework and Lua interface | Kahrl |
2011-11-29 | Crafting definition in scripts | Perttu Ahola |
2011-11-29 | Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w... | Perttu Ahola |
2011-11-29 | Node definition names | Perttu Ahola |
2011-11-29 | Cut down content transfer verbosity | Perttu Ahola |
2011-11-29 | Improve loading screen and protocol | Perttu Ahola |
2011-11-29 | Node definitions transfer | Perttu Ahola |
2011-11-29 | Properly update textures in node definitions | Perttu Ahola |
2011-11-29 | Sending of textures WIP | Perttu Ahola |
2011-11-29 | Tool definition transfer to client | Perttu Ahola |
2011-11-29 | Make possible and do update textures in node definitions after late texture a... | Perttu Ahola |
2011-11-29 | GameDef compiles | Perttu Ahola |
2011-11-29 | Create framework for getting rid of global definitions of node/tool/item/what... | Perttu Ahola |
2011-11-29 | Allocate MapBlock::m_node_metadata on heap to allow less header bloat | Perttu Ahola |
2011-11-07 | Make Connection::Receive return the data via a SharedBuffer reference, so the... | Kahrl |