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AgeCommit message (Expand)Author
2015-04-07Make comments consistent with TOSERVER_INIT -> TOSERVER_INIT_LEGACY renameest31
2015-04-06Change screenshot filename to one likely to work on all modern filesystemsCraig Robbins
2015-04-01Move globals from main.cpp to more sane locationsCraig Robbins
2015-04-01Clean scaling pre-filter for formspec/HUD.Aaron Suen
2015-03-31Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.Loic Blot
2015-03-31Change format of screenshot namesCraig Robbins
2015-03-27Clean up and tweak build systemShadowNinja
2015-03-25Change filename of screenshots to something more human readableCraig Robbins
2015-03-16Move client packet generators to dedicated functions for:Loic Blot
2015-03-15Finer progress bar updates when initializing nodesest31
2015-03-13client.cpp: typo fix and break; fix to make some compilers happyLoic Blot
2015-03-13Replace NetworkPacket pointers to referencesLoic Blot
2015-03-13Rename some packet and handlers to <packet>_Legacy name for compat layer betw...Loic Blot
2015-03-08Fix memleak pointed by issue #2439.Loic Blot
2015-03-08Fix unitialized data when creating TOSERVER_INIT packetLoic Blot
2015-03-07For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins
2015-03-06Clean up database API and save the local map on an intervalShadowNinja
2015-03-05Performance improvement: Use std::list instead of std::vector for request_med...Loic Blot
2015-03-05Remove Queue class which uses std::list and use native std::queueLoic Blot
2015-02-21Fix some memory leaks on packet sending.Loic Blot
2015-02-17Replace std::list by std::vector into timerUpdate callsLoic Blot
2015-02-17Remove old comment from Network Rework Patch 2/4Loic Blot
2015-02-16[Patch 2/4] Network rework: packet writing, sending and cleanupsLoic Blot
2015-02-11Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...Craig Robbins
2015-02-11Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_sha...Craig Robbins
2015-02-11Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...Craig Robbins
2015-02-10Network Layer 7 rework (Packet handling)Loic Blot
2015-02-05Reduce gettext wide/narrow and string/char* conversionsShadowNinja
2015-01-31Fix local map saving when joining a local server from the server tabCraig Robbins
2015-01-09Fix memory leaks due to messed up memory handling for particles as well as th...sapier
2015-01-04NodeResolver: Perform callback immediately if node registration phase finishedkwolekr
2015-01-02More consistent progress bar from 0-100 on startupsapier
2014-12-12Fix missing call to std::ostringstream::strShadowNinja
2014-12-12Use std::string::empty() instead of size() where applicableAnton
2014-12-08Fix lighting artifacts (Issue #1887).RealBadAngel
2014-12-07Performance of main client loop up to 2x faster In places, up to 3 times fasterCraig Robbins
2014-12-01Fix node 0,0,0 being highlighted when enable_node_highlighting == falseCraig Robbins
2014-11-30Implement proper font handlingsapier
2014-11-26Fix client "double saving" simple singleplayer local mapsCraig Robbins
2014-11-19Add (optional) client-side saving of server map to disksfan5
2014-11-08Speed up removing a node (less block mesh updates).RealBadAngel
2014-10-21Recalculate normals for cached meshes.RealBadAngel
2014-10-19Various uninitialised variable fixesCraig Robbins
2014-10-18Add meshnode drawtype.RealBadAngel
2014-10-01Simplify player modification checksShadowNinja
2014-09-21Split settings into seperate source and header filesShadowNinja
2014-09-21Allow taking screenshots of formspecs and move message to chatBlockMen
2014-09-17Node highlighting.RealBadAngel
2014-08-10Move #includes from version.h to version.cppKahrl
2014-06-29Add support for Android 2.3+sapier