Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-09-07 | Display which tool the player is holding | JacobF | |
And some simple animation when trying to dig... | |||
2011-08-22 | Fixed some protocol comment errors in clientserver.h and elsewhere | Perttu Ahola | |
-- TOCLIENT_OBJECTDATA: peer ID field is missing -- TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD: added: init length should be u32, not u16 | |||
2011-08-11 | Notify other players of wielded item change | Giuseppe Bilotta | |
2011-08-11 | Clients inform server on wielded item | Giuseppe Bilotta | |
This is done with the new TOSERVER_PLAYERITEM message, that informs the server on the index of the wielded item. | |||
2011-08-11 | Keep track of player item | Giuseppe Bilotta | |
2011-08-11 | Refactor player's eye position coding | Giuseppe Bilotta | |
Collect the player's eye position coding in a Player method, and use it in client to pass the eye position information to the game. | |||
2011-07-31 | Merge remote-tracking branch 'origin/upstream' | Nils Dagsson Moskopp | |
2011-07-31 | Fixed problem of server always receiving an empty password from the client | Perttu Ahola | |
2011-07-30 | Merge branch 'upstream/master' | Nils Dagsson Moskopp | |
2011-07-30 | Added network protocol version number in protocol | Perttu Ahola | |
2011-07-21 | Merged minetest-delta a624fe549bc75855a170 | Perttu Ahola | |
2011-07-14 | Merge branch 'upstream/master' | Nils Dagsson Moskopp | |
Conflicts: data/oerkki1.png src/client.cpp | |||
2011-06-27 | map unloading is now a whole lot better | Perttu Ahola | |
2011-06-26 | fixed block unloading from memory (a better fix coming next) | Perttu Ahola | |
2011-06-26 | Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git ↵ | Sebastian Rühl | |
into upstream_merge Conflicts: .gitignore CMakeLists.txt data/heart.png src/CMakeLists.txt src/game.cpp src/guiMainMenu.cpp src/inventory.cpp src/map.cpp src/mapblock.cpp src/mapnode.cpp src/mapnode.h src/materials.cpp src/server.cpp Signed-off-by: Sebastian Rühl <bahamada_basti@yahoo.de> | |||
2011-06-26 | added and commented out some debug output | Perttu Ahola | |
2011-06-26 | even more code refactoring | Perttu Ahola | |
2011-06-26 | cleaned map stuff | Perttu Ahola | |
2011-06-25 | New map generator added (and SQLite, messed up the commits at that time...) ↵ | Perttu Ahola | |
(import from temporary git repo) | |||
2011-06-18 | Modified the mesh update thread's sleep time to speed it up (it was way too ↵ | Perttu Ahola | |
high) | |||
2011-06-02 | Fixed the password crash on Windows | Perttu Ahola | |
2011-05-29 | player passwords and privileges in world/auth.txt | Perttu Ahola | |
--HG-- extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c | |||
2011-05-22 | Added the ability to change your password (via pause menu) | Ciaran Gultnieks | |
--HG-- extra : rebase_source : e8ec407f60711d42d33be4811b2880088f617b5b | |||
2011-05-22 | Preliminary "active block" stuff + set up test code to grow grass. | Perttu Ahola | |
2011-05-20 | Passwords - password entry at main menu, stored and checked by server | Ciaran Gultnieks | |
2011-05-09 | Removed a single outdated comment in client.cpp | Perttu Ahola | |
2011-04-23 | Code refactoring; split half of main.cpp to game.cpp. | Perttu Ahola | |
2011-04-21 | Some work-in-progress in hp and mobs and a frightening amount of random fixes. | Perttu Ahola | |
2011-04-11 | fixed warnings reported by cppcheck | Perttu Ahola | |
2011-04-10 | new object system | Perttu Ahola | |
2011-04-08 | Some progress on transitioning from MapBlockObject to ActiveObject. | Perttu Ahola | |
2011-04-06 | Made mesh update on node removal asynchronous on client, to reduce frametime ↵ | Perttu Ahola | |
spikes | |||
2011-04-06 | Made mesh update on node addition asynchronous on client, to reduce ↵ | Perttu Ahola | |
frametime spikes | |||
2011-04-04 | Chests work now! | Perttu Ahola | |
2011-04-04 | fully implemented the sign with the new framework | Perttu Ahola | |
2011-04-04 | Node metadata framework | Perttu Ahola | |
2011-04-04 | Made a proper queued thread to client for handling some block mesh updates. ↵ | Perttu Ahola | |
Also made client mutex-free to allow easier adding of new stuff. | |||
2011-04-03 | Modified block mesh generation to have clearer input and output. Instead of ↵ | Perttu Ahola | |
being a messy object oriented cludge, it now is a messy cludge with separate parameters. | |||
2011-04-03 | commit before some more radical changes | Perttu Ahola | |
2011-04-03 | Removed lua stuff | Perttu Ahola | |
2011-04-02 | commit before some radical changes | Perttu Ahola | |
2011-03-02 | mapgen work-in-progress | Perttu Ahola | |
2011-02-28 | A third try on terrain generation. No trees yet. | Perttu Ahola | |
2011-02-24 | modified the build system of lua to a more minimal one | Perttu Ahola | |
2011-02-23 | mainly work on object scripting api | Perttu Ahola | |
2011-02-21 | preliminary lua scripting framework for objects | Perttu Ahola | |
2011-02-21 | Temporary commit; lots of test code and stuff | Perttu Ahola | |
2011-02-11 | now it works nicely | Perttu Ahola | |
2011-02-08 | bug-fixin' | Perttu Ahola | |
2011-01-26 | Reworked texture, material, mineral and whatever handling | Perttu Ahola | |