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path: root/src/client.cpp
AgeCommit message (Expand)Author
2012-07-24Detached inventoriesPerttu Ahola
2012-07-22minetest.register_on_player_receive_fields()Perttu Ahola
2012-07-19Allow defining player's inventory form in LuaPerttu Ahola
2012-06-17Properly and efficiently use split utility headersPerttu Ahola
2012-06-17Initially split utility.h to multiple files in util/Perttu Ahola
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola
2012-06-03Implement sign using form field protocolPerttu Ahola
2012-05-19Log more stuff in Client::afterContentReceived()Perttu Ahola
2012-04-08Allow looping of local and positional soundsPerttu Ahola
2012-03-31Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola
2012-03-29added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl
2012-03-25Switch sound randomizer postfixes from N.ogg to .N.oggPerttu Ahola
2012-03-25Almost support loading sounds from serverPerttu Ahola
2012-03-25Texture cache -> Media cache WIPPerttu Ahola
2012-03-25Cache textures by checksumJonathan Neuschäfer
2012-03-24Lua API for playing soundsPerttu Ahola
2012-03-24Add event manager and use it to trigger soundsPerttu Ahola
2012-03-24c55sound continuedPerttu Ahola
2012-03-24celeron55's sound system initial frameworkPerttu Ahola
2012-03-21Profiler graphPerttu Ahola
2012-03-18Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola
2012-03-16Move ClientMap to clientmap.{h,cpp}Perttu Ahola
2012-03-15Add Client::getEnv() and remove some unnecessary wrappersPerttu Ahola
2012-03-15MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl
2012-03-10Chat console, including a number of rebases and modifications.Kahrl
2012-03-10Initial directory structure reworkPerttu Ahola
2012-02-05Players stay in environment even when dead, damage flash and fall damage fixesKahrl
2012-01-22Client-side prediction of inventory changes, and some inventory menu fixesKahrl
2012-01-22Node placement / mineral / serialization / iron freq / node_dig callbackKahrl
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ...Kahrl
2012-01-04Add missing checks to texture cachingPerttu Ahola
2012-01-02Use free rather than delete for malloc'd memoryPerttu Ahola
2012-01-02Texture cache on client (mostly made by sapier) (breaks network compatibility)Perttu Ahola
2012-01-02Add InvRef and InvStack (currently untested and unusable)Perttu Ahola
2011-12-02Fix player double damagePerttu Ahola
2011-12-01Remove stuff made obsolete by making players more ActiveObject-like and raise...Perttu Ahola
2011-12-01Player-is-SAO WIPPerttu Ahola
2011-12-01Fix deadlock if MeshUpdateThread asks new textures while it is being stopped ...Perttu Ahola
2011-11-29CraftItem rework and Lua interfaceKahrl
2011-11-29Crafting definition in scriptsPerttu Ahola
2011-11-29Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...Perttu Ahola
2011-11-29Node definition namesPerttu Ahola
2011-11-29Cut down content transfer verbosityPerttu Ahola
2011-11-29Improve loading screen and protocolPerttu Ahola
2011-11-29Node definitions transferPerttu Ahola
2011-11-29Properly update textures in node definitionsPerttu Ahola
2011-11-29Sending of textures WIPPerttu Ahola
2011-11-29Tool definition transfer to clientPerttu Ahola
2011-11-29Make possible and do update textures in node definitions after late texture a...Perttu Ahola
2011-11-29GameDef compilesPerttu Ahola