Age | Commit message (Expand) | Author |
---|---|---|
2011-09-21 | Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and... | Kahrl |
2011-09-21 | Create a separate scene manager for the wielded tool. This fixes the glitchyn... | Kahrl |
2011-09-20 | Digging animation | Kahrl |
2011-09-19 | Wielded tool updates, leaves and glass work now | Kahrl |
2011-09-19 | Convert any inventory item into a mesh, bring back InventoryItem::getImageRay... | Kahrl |
2011-09-19 | Added sprite extruder | Kahrl |
2011-09-18 | This looks more like MC view bobbing, but still not even close | Kahrl |
2011-09-15 | Made wielded tool move slightly (and smoothly) during view bobbing. Making th... | Kahrl |
2011-09-15 | View bobbing is slower in the water. | Kahrl |
2011-09-08 | Implemented view bobbing (testing simple lemniscate shape) | Kahrl |
2011-09-08 | Collected and moved existing camera infrastructure from game.cpp to camera.cp... | Kahrl |