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path: root/src/camera.h
AgeCommit message (Collapse)Author
2012-03-10Fix and tune things, add tool "recharge" animation, add dummyballPerttu Ahola
2012-02-01Page up and down change the minimum viewing rangeKahrl
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl
http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2011-12-03inventorycube: use all three specified textures; also moved mesh creation / ↵Kahrl
modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube
2011-12-01Fix structs being declared as classesGiuseppe Bilotta
Some compilers complain when a class is declared as a struct or vice versa. Fix by making sure that the correct tag is used both in declaration and definition.
2011-11-29GameDef compilesPerttu Ahola
2011-11-29Create framework for getting rid of global definitions of ↵Perttu Ahola
node/tool/item/whatever types
2011-10-12Header file tweaking; mainly for speedPerttu Ahola
2011-09-21Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h ↵Kahrl
and refactored some other code into calls of that
2011-09-21Create a separate scene manager for the wielded tool. This fixes the ↵Kahrl
glitchyness in large map coordinates and some depth buffer problems. (The tool doesn't bob anymore when walking, this will be fixed later.) Fix MSVC build (thanks to dannydark).
2011-09-20Digging animationKahrl
2011-09-19Wielded tool updates, leaves and glass work nowKahrl
2011-09-19Convert any inventory item into a mesh, bring back ↵Kahrl
InventoryItem::getImageRay(), some const-correctness fixes
2011-09-19Added sprite extruderKahrl
2011-09-18This looks more like MC view bobbing, but still not even closeKahrl
2011-09-15Made wielded tool move slightly (and smoothly) during view bobbing. Making ↵Kahrl
the tool be a child node of an empty scene node instead of the camera scene node seemingly fixed the uncontrollable tool jitter, too.
2011-09-15View bobbing is slower in the water.Kahrl
2011-09-08Implemented view bobbing (testing simple lemniscate shape)Kahrl
2011-09-08Collected and moved existing camera infrastructure from game.cpp to ↵Kahrl
camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.