Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-03-10 | Fix and tune things, add tool "recharge" animation, add dummyball | Perttu Ahola | |
2012-02-01 | Page up and down change the minimum viewing range | Kahrl | |
2012-01-12 | The huge item definition and item namespace unification patch (itemdef), see ↵ | Kahrl | |
http://c55.me/minetest/wiki/doku.php?id=changes:itemdef | |||
2011-12-03 | inventorycube: use all three specified textures; also moved mesh creation / ↵ | Kahrl | |
modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube | |||
2011-12-01 | Fix structs being declared as classes | Giuseppe Bilotta | |
Some compilers complain when a class is declared as a struct or vice versa. Fix by making sure that the correct tag is used both in declaration and definition. | |||
2011-11-29 | GameDef compiles | Perttu Ahola | |
2011-11-29 | Create framework for getting rid of global definitions of ↵ | Perttu Ahola | |
node/tool/item/whatever types | |||
2011-10-12 | Header file tweaking; mainly for speed | Perttu Ahola | |
2011-09-21 | Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h ↵ | Kahrl | |
and refactored some other code into calls of that | |||
2011-09-21 | Create a separate scene manager for the wielded tool. This fixes the ↵ | Kahrl | |
glitchyness in large map coordinates and some depth buffer problems. (The tool doesn't bob anymore when walking, this will be fixed later.) Fix MSVC build (thanks to dannydark). | |||
2011-09-20 | Digging animation | Kahrl | |
2011-09-19 | Wielded tool updates, leaves and glass work now | Kahrl | |
2011-09-19 | Convert any inventory item into a mesh, bring back ↵ | Kahrl | |
InventoryItem::getImageRay(), some const-correctness fixes | |||
2011-09-19 | Added sprite extruder | Kahrl | |
2011-09-18 | This looks more like MC view bobbing, but still not even close | Kahrl | |
2011-09-15 | Made wielded tool move slightly (and smoothly) during view bobbing. Making ↵ | Kahrl | |
the tool be a child node of an empty scene node instead of the camera scene node seemingly fixed the uncontrollable tool jitter, too. | |||
2011-09-15 | View bobbing is slower in the water. | Kahrl | |
2011-09-08 | Implemented view bobbing (testing simple lemniscate shape) | Kahrl | |
2011-09-08 | Collected and moved existing camera infrastructure from game.cpp to ↵ | Kahrl | |
camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant. |