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2015-01-08Return step smoothing value to 23paramat
2014-12-12Allow footstep sounds to play for liquid and ladder nodes, making swimming ↵MirceaKitsune
and climbing sounds possible
2014-12-07Increase third person view distanceCalinou
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-12-07Fix regression (increase/decrease viewing range with +/- keys)Craig Robbins
2014-12-07Performance of main client loop up to 2x faster In places, up to 3 times fasterCraig Robbins
NOTE 1: This does not mean a 2x increase in framerate. Increase in fps may be up to 1-2fps NOTE 2: This local 'caching' of settings is not optimal and an alternative solution will be worked on after 0.4.11 is released
2014-11-26Increase step smoothing to fit 1:1 stairs (works well on slabs too)Calinou
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-08Implement WieldMeshSceneNode which improves wield mesh renderingKahrl
- Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.
2014-05-18Add support for interlaced polarized 3d screenssapier
Add (experimental) support for topbottom as well as sidebyside 3d mode
2014-04-27Add support for dpi based HUD scalingsapier
Add support for (configurable) multiline hotbar Improved screensize handling Add userdefined gui scale by BlockMen
2014-04-15Fix all warnings reported by clangSfan5
2014-04-12Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen
2014-04-12Add third person viewBlockMen
2014-03-04Fix rendering glitches when far from the center of the mapNovatux
2013-08-03Fix and improve view range tunerPerttu Ahola
2013-05-21Fix disappearing of wielditemPilzAdam
2013-05-20Dont animate changing wielditem from hand to handPilzAdam
2013-05-20Add a little animation when changing the wielded itemPilzAdam
2013-05-18Fix math for isBlockInSight. Fixes #718 (client-side).Aaron Suen
2013-04-23Disable fall bobbing by default; enable using fall_bobbing_amount = 1.0Perttu Ahola
2013-04-11Swing the camera down when the player lands on the ground, based on the ↵MirceaKitsune
velocity the surface is hit with.
2013-04-07fix mesh leak in camera classsapier
2013-04-03Fix camera "jumping" when attached and the parent goes too fastZeg9
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2013-01-03Tilt camera on player damage (tweaked by PilzAdam)Jeija
2012-12-02Smooth day-night transitionsPerttu Ahola
2012-12-02Get rid of jordan4ibanez's insane digging animation speedPerttu Ahola
2012-12-02On-demand item meshes and texturesPerttu Ahola
2012-11-10Add jordan4ibanez' better digging animationPilzAdam
2012-07-21Define M_PI on MSVCPerttu Ahola
2012-06-17Custom boxy nodes (stairs, slabs) and collision changesKahrl
2012-06-17Properly and efficiently use split utility headersPerttu Ahola
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola
GPLv2/later, by agreement of major contributors
2012-03-31Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola
2012-03-27Increase vertical FOV on lower aspect ratios (<16:10)Perttu Ahola
2012-03-24Digging and placing soundsPerttu Ahola
2012-03-24Add event manager and use it to trigger soundsPerttu Ahola
2012-03-24c55sound continuedPerttu Ahola
2012-03-18Attempt to fix build for MSVCPerttu Ahola
2012-03-18Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola
2012-03-16Move ClientMap to clientmap.{h,cpp}Perttu Ahola
2012-03-10Set fixed FOV for the wielded itemKahrl
2012-03-10Make Camera::updateViewingRange more snappy in following the min/max settingsPerttu Ahola
2012-03-10Fix and tune things, add tool "recharge" animation, add dummyballPerttu Ahola
2012-02-01Page up and down change the minimum viewing rangeKahrl
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl
http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2011-12-03inventorycube: use all three specified textures; also moved mesh creation / ↵Kahrl
modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube
2011-12-02Show bare hand when no item is selectedPerttu Ahola
2011-12-01Make camera.cpp Irrlicht 1.8-compatible by calling ITexture::lock ↵Kahrl
differently depending on the irrlicht version.
2011-11-29Fix camera MaterialItem draw logicPerttu Ahola