Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-09-19 | Convert any inventory item into a mesh, bring back ↵ | Kahrl | |
InventoryItem::getImageRay(), some const-correctness fixes | |||
2011-09-19 | Added sprite extruder | Kahrl | |
2011-09-18 | trying some view bobbing changes | Kahrl | |
2011-09-18 | Oops, up vector is needed. | Kahrl | |
2011-09-18 | This looks more like MC view bobbing, but still not even close | Kahrl | |
2011-09-15 | Made wielded tool move slightly (and smoothly) during view bobbing. Making ↵ | Kahrl | |
the tool be a child node of an empty scene node instead of the camera scene node seemingly fixed the uncontrollable tool jitter, too. | |||
2011-09-15 | View bobbing is slower in the water. | Kahrl | |
2011-09-08 | trying something else... also replaced M_PI by PI everywhere | Kahrl | |
2011-09-08 | minor view bobbing improvements | Kahrl | |
2011-09-08 | make it slightly less annoying :o) | Kahrl | |
2011-09-08 | Implemented view bobbing (testing simple lemniscate shape) | Kahrl | |
2011-09-08 | Commented out debug statements again | Kahrl | |
2011-09-08 | Collected and moved existing camera infrastructure from game.cpp to ↵ | Kahrl | |
camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant. |