Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-23 | Zoom FOV: Reduce minimum zoom FOV to 7 degrees | paramat | |
The default of 15 is unchanged. 7 degrees is x10 magnification which is common for binoculars. Alter hardcoded limits in camera.cpp: Minimum 7 degrees. Maximum 160 degrees to match upper limits in advanced settings. | |||
2017-01-20 | Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072) | red-001 | |
2017-01-09 | Environment & IGameDef code refactoring (#4985) | Ner'zhul | |
* Environment code refactoring * Cleanup includes & class declarations in client & server environment to improve build speed * ServerEnvironment::m_gamedef is now a pointer to Server instead of IGameDef, permitting to cleanup many casts. * Cleanup IGameDef * Move ITextureSource* IGameDef::getTextureSource() to Client only. * Also move ITextureSource *IGameDef::tsrc() helper * drop getShaderSource, getSceneManager, getSoundManager & getCamera abstract call * drop unused emerge() call * cleanup server unused functions (mentionned before) * Drop one unused parameter from ContentFeatures::updateTextures * move checkLocalPrivilege to Client * Remove some unnecessary casts * create_formspec_menu: remove IWritableTextureSource pointer, as client already knows it * Fix some comments * Change required IGameDef to Server/Client pointers * Previous change that game.cpp sometimes calls functions with Client + InventoryManager + IGameDef in same functions but it's the same objects * Remove duplicate Client pointer in GUIFormSpecMenu::GUIFormSpecMenu * drop ClientMap::sectorWasDrawn which is unused | |||
2016-11-30 | Optimize/adjust blocks/ActiveObjects sent at the server based on client ↵ | lhofhansl | |
settings. (#4811) Optimize/adjust blocks and active blocks sent at the server based on client settings. | |||
2016-10-06 | Use relative position for nametags | SmallJoker | |
2016-08-26 | Camera: Higher frequency limit for view/hand bobbing and footsteps | paramat | |
Rebased and tuned version of Calinou's original pull request. 'm_view_bobbing_speed' controls the frequency of view bobbing, hand bobbing and footsteps, it was limited to a maximum of 40 (walking frequency) so did not increase if player speed was modified by a 'speed buff', a sprinting mod or modified in .conf or advanced settngs. This commit raises the limit to 70 which is suitable for sprinting. | |||
2016-08-10 | Zooming the camera requires the 'zoom' privilege | Ben Deutsch | |
2016-08-10 | Add zoom, tweakable with zoom_fov, default key: Z (like optifine) | Esteban I. Ruiz Moreno | |
2016-04-02 | Fix nametag hiding | est31 | |
Commit c3b279750ece0b5144bf8e973d55108347462223 "Move object nametags to camera" has added a regression to still display a shadow if their alpha got set to 0. | |||
2016-02-21 | Camera: remove auto tune FPS, single view range setting | RealBadAngel | |
2016-02-19 | Camera: Don't count camera offset twice for Nametagged CAOs | RealBadAngel | |
2016-02-18 | Move object nametags to camera | RealBadAngel | |
2016-01-18 | Fix wield item glitch | RealBadAngel | |
2015-10-31 | Fix clang warning | ShadowNinja | |
2015-10-14 | Rename macros with two leading underscores | ShadowNinja | |
These names are reserved for the compiler/library implementations. | |||
2015-07-21 | Add wielded (and CAOs) shader | RealBadAngel | |
2015-07-21 | Remove profiler.h include where it's not needed. Remove some unreachable and ↵ | Loic Blot | |
very old code | |||
2015-04-01 | Move globals from main.cpp to more sane locations | Craig Robbins | |
Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h | |||
2015-03-27 | Make camera clear error message if there's no error | ShadowNinja | |
2015-03-27 | Change error_message from wstring to string | ShadowNinja | |
This removes a lot of narrow/wide conversions where a wide string was never used. | |||
2015-01-08 | Return step smoothing value to 23 | paramat | |
2014-12-12 | Allow footstep sounds to play for liquid and ladder nodes, making swimming ↵ | MirceaKitsune | |
and climbing sounds possible | |||
2014-12-07 | Increase third person view distance | Calinou | |
Signed-off-by: Craig Robbins <kde.psych@gmail.com> | |||
2014-12-07 | Fix regression (increase/decrease viewing range with +/- keys) | Craig Robbins | |
2014-12-07 | Performance of main client loop up to 2x faster In places, up to 3 times faster | Craig Robbins | |
NOTE 1: This does not mean a 2x increase in framerate. Increase in fps may be up to 1-2fps NOTE 2: This local 'caching' of settings is not optimal and an alternative solution will be worked on after 0.4.11 is released | |||
2014-11-26 | Increase step smoothing to fit 1:1 stairs (works well on slabs too) | Calinou | |
Signed-off-by: Craig Robbins <kde.psych@gmail.com> | |||
2014-11-08 | Implement WieldMeshSceneNode which improves wield mesh rendering | Kahrl | |
- Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO. | |||
2014-05-18 | Add support for interlaced polarized 3d screens | sapier | |
Add (experimental) support for topbottom as well as sidebyside 3d mode | |||
2014-04-27 | Add support for dpi based HUD scaling | sapier | |
Add support for (configurable) multiline hotbar Improved screensize handling Add userdefined gui scale by BlockMen | |||
2014-04-15 | Fix all warnings reported by clang | Sfan5 | |
2014-04-12 | Add player:set_eye_offset() by @MirceaKitsune and clean up | BlockMen | |
2014-04-12 | Add third person view | BlockMen | |
2014-03-04 | Fix rendering glitches when far from the center of the map | Novatux | |
2013-08-03 | Fix and improve view range tuner | Perttu Ahola | |
2013-05-21 | Fix disappearing of wielditem | PilzAdam | |
2013-05-20 | Dont animate changing wielditem from hand to hand | PilzAdam | |
2013-05-20 | Add a little animation when changing the wielded item | PilzAdam | |
2013-05-18 | Fix math for isBlockInSight. Fixes #718 (client-side). | Aaron Suen | |
2013-04-23 | Disable fall bobbing by default; enable using fall_bobbing_amount = 1.0 | Perttu Ahola | |
2013-04-11 | Swing the camera down when the player lands on the ground, based on the ↵ | MirceaKitsune | |
velocity the surface is hit with. | |||
2013-04-07 | fix mesh leak in camera class | sapier | |
2013-04-03 | Fix camera "jumping" when attached and the parent goes too fast | Zeg9 | |
2013-02-24 | Update Copyright Years | Sfan5 | |
2013-02-24 | Change Minetest-c55 to Minetest | PilzAdam | |
2013-01-03 | Tilt camera on player damage (tweaked by PilzAdam) | Jeija | |
2012-12-02 | Smooth day-night transitions | Perttu Ahola | |
2012-12-02 | Get rid of jordan4ibanez's insane digging animation speed | Perttu Ahola | |
2012-12-02 | On-demand item meshes and textures | Perttu Ahola | |
2012-11-10 | Add jordan4ibanez' better digging animation | PilzAdam | |
2012-07-21 | Define M_PI on MSVC | Perttu Ahola | |