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2013-01-03Tilt camera on player damage (tweaked by PilzAdam)Jeija
2012-12-02Smooth day-night transitionsPerttu Ahola
2012-12-02Get rid of jordan4ibanez's insane digging animation speedPerttu Ahola
2012-12-02On-demand item meshes and texturesPerttu Ahola
2012-11-10Add jordan4ibanez' better digging animationPilzAdam
2012-07-21Define M_PI on MSVCPerttu Ahola
2012-06-17Custom boxy nodes (stairs, slabs) and collision changesKahrl
2012-06-17Properly and efficiently use split utility headersPerttu Ahola
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola
GPLv2/later, by agreement of major contributors
2012-03-31Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola
2012-03-27Increase vertical FOV on lower aspect ratios (<16:10)Perttu Ahola
2012-03-24Digging and placing soundsPerttu Ahola
2012-03-24Add event manager and use it to trigger soundsPerttu Ahola
2012-03-24c55sound continuedPerttu Ahola
2012-03-18Attempt to fix build for MSVCPerttu Ahola
2012-03-18Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola
2012-03-16Move ClientMap to clientmap.{h,cpp}Perttu Ahola
2012-03-10Set fixed FOV for the wielded itemKahrl
2012-03-10Make Camera::updateViewingRange more snappy in following the min/max settingsPerttu Ahola
2012-03-10Fix and tune things, add tool "recharge" animation, add dummyballPerttu Ahola
2012-02-01Page up and down change the minimum viewing rangeKahrl
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl
http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2011-12-03inventorycube: use all three specified textures; also moved mesh creation / ↵Kahrl
modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube
2011-12-02Show bare hand when no item is selectedPerttu Ahola
2011-12-01Make camera.cpp Irrlicht 1.8-compatible by calling ITexture::lock ↵Kahrl
differently depending on the irrlicht version.
2011-11-29Fix camera MaterialItem draw logicPerttu Ahola
2011-11-29Clean InventoryItem interface a bitPerttu Ahola
2011-11-29GameDef compilesPerttu Ahola
2011-11-29Create framework for getting rid of global definitions of ↵Perttu Ahola
node/tool/item/whatever types
2011-11-29Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola
2011-10-18Try to tune fog to work well on high-end machines alsoPerttu Ahola
2011-10-18Tune map rendering and related diagnosticsPerttu Ahola
2011-10-15Make view bobbing amount configurablePerttu Ahola
2011-10-12Header file tweaking; mainly for speedPerttu Ahola
2011-09-26Rotate wielded tool the right way and modify axe graphics accordinglyPerttu Ahola
2011-09-26Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded ↵Perttu Ahola
tool movement when walking and tweak stuff a bit
2011-09-21Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h ↵Kahrl
and refactored some other code into calls of that
2011-09-21reduce view bobbing slightlyKahrl
2011-09-21Create a separate scene manager for the wielded tool. This fixes the ↵Kahrl
glitchyness in large map coordinates and some depth buffer problems. (The tool doesn't bob anymore when walking, this will be fixed later.) Fix MSVC build (thanks to dannydark).
2011-09-20fix a numerical problem, but tool is still jitteryKahrl
2011-09-20Fix jittery view bobbing at large map coordinates again. Wielded tool still ↵Kahrl
has problems there
2011-09-20Digging animationKahrl
2011-09-19fix some normalsKahrl
2011-09-19Wielded tool updates, leaves and glass work nowKahrl
2011-09-19Convert any inventory item into a mesh, bring back ↵Kahrl
InventoryItem::getImageRay(), some const-correctness fixes
2011-09-19Added sprite extruderKahrl
2011-09-18trying some view bobbing changesKahrl
2011-09-18Oops, up vector is needed.Kahrl
2011-09-18This looks more like MC view bobbing, but still not even closeKahrl
2011-09-15Made wielded tool move slightly (and smoothly) during view bobbing. Making ↵Kahrl
the tool be a child node of an empty scene node instead of the camera scene node seemingly fixed the uncontrollable tool jitter, too.