Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-09-26 | Rotate wielded tool the right way and modify axe graphics accordingly | Perttu Ahola | |
2011-09-26 | Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded ↵ | Perttu Ahola | |
tool movement when walking and tweak stuff a bit | |||
2011-09-21 | Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h ↵ | Kahrl | |
and refactored some other code into calls of that | |||
2011-09-21 | reduce view bobbing slightly | Kahrl | |
2011-09-21 | Create a separate scene manager for the wielded tool. This fixes the ↵ | Kahrl | |
glitchyness in large map coordinates and some depth buffer problems. (The tool doesn't bob anymore when walking, this will be fixed later.) Fix MSVC build (thanks to dannydark). | |||
2011-09-20 | fix a numerical problem, but tool is still jittery | Kahrl | |
2011-09-20 | Fix jittery view bobbing at large map coordinates again. Wielded tool still ↵ | Kahrl | |
has problems there | |||
2011-09-20 | Digging animation | Kahrl | |
2011-09-19 | fix some normals | Kahrl | |
2011-09-19 | Wielded tool updates, leaves and glass work now | Kahrl | |
2011-09-19 | Convert any inventory item into a mesh, bring back ↵ | Kahrl | |
InventoryItem::getImageRay(), some const-correctness fixes | |||
2011-09-19 | Added sprite extruder | Kahrl | |
2011-09-18 | trying some view bobbing changes | Kahrl | |
2011-09-18 | Oops, up vector is needed. | Kahrl | |
2011-09-18 | This looks more like MC view bobbing, but still not even close | Kahrl | |
2011-09-15 | Made wielded tool move slightly (and smoothly) during view bobbing. Making ↵ | Kahrl | |
the tool be a child node of an empty scene node instead of the camera scene node seemingly fixed the uncontrollable tool jitter, too. | |||
2011-09-15 | View bobbing is slower in the water. | Kahrl | |
2011-09-08 | trying something else... also replaced M_PI by PI everywhere | Kahrl | |
2011-09-08 | minor view bobbing improvements | Kahrl | |
2011-09-08 | make it slightly less annoying :o) | Kahrl | |
2011-09-08 | Implemented view bobbing (testing simple lemniscate shape) | Kahrl | |
2011-09-08 | Commented out debug statements again | Kahrl | |
2011-09-08 | Collected and moved existing camera infrastructure from game.cpp to ↵ | Kahrl | |
camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant. |