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2017-08-17C++ modernize: Pragma once (#6264)Loïc Blot
* Migrate cpp headers to pragma once
2017-07-07Expose getPointedThing to LuaDániel Juhász
This commit introduces Raycast, a Lua user object, which can be used to perform a raycast on the map. The ray is continuable, so one can also get hidden nodes (for example to see trough glass).
2017-05-20Various code cleanup & little performance improvement on HTTP download (#5772)Loïc Blot
* Disable or remove unused enum members/functions * Tiny code style fixes * Make some functions const * Replace ClientMediaDownloader std::unordered_map with std::map
2017-04-19Fix various variables passed by copy instead of const ref (#5610)Loïc Blot
Pointed by cppcheck
2017-01-11Performance fix + SAO factorizationRogier
Original credits goes to @Rogier-5 * Merge common attributes between LuaEntitySAO & PlayerSAO to UnitSAO * Make some functions const * Improve some lists performance by returning const ref Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
2015-02-17Ignore old entities from 0.3.Novatux
2015-02-17SAO: re-add old ActiveObjectTypes for a future migration layerLoic Blot
2015-02-17SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ↵Loic Blot
ActiveObjectType. * Merge content_object.h into activeobject.h * Remove DummyLoadSAO, it's now unused. * Remove ItemSAO, it's also unused
2013-08-14Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl
2013-07-20Add an option to disable object <-> object collision for Lua entitiesPilzAdam
2013-03-28Closed add object <-> object collision handlingsapier
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2012-06-17Optimize headersPerttu Ahola
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola
GPLv2/later, by agreement of major contributors
2011-11-29Scripting WIPPerttu Ahola
2011-06-26reorganized a lot of stuff and modified mapgen and objects slightly while ↵Perttu Ahola
doing it
2011-04-21Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola
2011-04-10items now fall by gravity... also some other random updatingPerttu Ahola
2011-04-08Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola
2011-04-03Removed lua stuffPerttu Ahola
2011-02-21Temporary commit; lots of test code and stuffPerttu Ahola