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path: root/src/CMakeLists.txt
AgeCommit message (Collapse)Author
2013-02-14Add Freetype supportIlya Zhuravlev
2013-02-12Server requires gettext library as wellDmitry Marakasov
2013-01-21Readded and optimized mapgen V6kwolekr
2013-01-21The new mapgen, noise functions, et al.kwolekr
2013-01-21Basic support for configuring which mods to load for each worldJürgen Doser
settings.h: added function to return all keys used in settings, and a function to remove a setting mods.{h,cpp}: added class ModConfiguration that represents a subset of the installed mods. server.{h,cpp}: server does not load add-on mods that are disabled in the world.mt file. mods are disabled by a setting of the form "load_mod_<modname> = false". if no load_mod_<modname> = ... setting is found, the mod is loaded anyways for backwards compatibilty. server also complains to errorstream about mods with unstatisfied dependencies and about mods that are not installed. guiConfigureWorld.{h,cpp}: shows a treeview of installed add-on mods and modpacks with little icons in front of their name indicating their status: a checkmark for enabled mods, a cross for disabled mods, a question mark for "new" mods Mods can be enabled/disabled by a checkbox. Mods also show a list of dependencies and reverse dependencies. double-click on a mod in dependency or reverse dependency listbox selects the corresponding mod. Enabling a mod also enables all its dependencies. Disabling a mod also disables all its reverse dependencies. For modpacks, show buttons to enable/disable all mods (recursively, including their dependencies) in it. Button "Save" saves the current settings to the world.mt file and returns to the main menu. Button "Cancel" returns to main menu without saving. basic keyboard controls (if the proper widget has keyboard focus): up/down: scroll through tree of mods left/right: collaps/expand a modpack space: enable/disable the selected mod
2013-01-21Add a list of servers to the "Multiplayer" tabJeija
If USE_CURL is set, it also downloads a list from a remote server. The url of this list is configurable in minetest.conf using the setting "serverlist_url" The local list of favorite servers is saved in client/serverlist/filename filename is also configureable using the setting "serverlist_file"
2013-01-14Add particlesJeija
2012-12-30L-System treegenRealBadAngel
2012-12-18Tweak CMake files for cURLsfan5
2012-12-16Added ability to fetch media from remote server (using cURL library)Ilya Zhuravlev
2012-12-02ShaderSource and silly example shadersKahrl
2012-11-26Move util/serialize.h out from staticobject.h for smaller header dependenciesPerttu Ahola
2012-11-26Move a function from clientserver.h to clientserver.cppPerttu Ahola
2012-08-12Move chat commands to Lua and remove servercommand.{cpp,h}Matthew I
Commands moved: /me /status /time /shutdown /ban /clearobjects
2012-07-27Experimental-ish rollback functionalityPerttu Ahola
2012-07-23Improve build configuration optionsPerttu Ahola
2012-07-22Implement formspecdarkrose
2012-06-17Properly and efficiently use split utility headersPerttu Ahola
2012-06-17Initially split utility.h to multiple files in util/Perttu Ahola
2012-06-03WIP node metadata, node timersKahrl
2012-04-03Fix buildbotPerttu Ahola
2012-04-03Add optional MINGWM10_DLL to cmake installPerttu Ahola
2012-04-02Fix things for cross-compiling using mingwPerttu Ahola
2012-03-31Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola
2012-03-30Reimplement authentication handler in Lua; now we have 1) infinite privilege ↵Perttu Ahola
names, 2) minetest.register_authentication_handler()
2012-03-30ObjectPropertiesPerttu Ahola
2012-03-29Add GenericCAO and player armor groups, but don't use them yetPerttu Ahola
2012-03-29added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl
2012-03-27Implement propagateSunlight for VoxelManipulatorPerttu Ahola
2012-03-25Add OPENAL_DLL LIBOGG_DLL LIBVORBIS_DLL and LIBVORBISFILE_DLL to be used ↵Perttu Ahola
optionally when installing
2012-03-25Add OGG_INCLUDE_DIR to SOUND_INCLUDE_DIRSPerttu Ahola
2012-03-25Don't try to use sound if building only serverPerttu Ahola
2012-03-25Cache textures by checksumJonathan Neuschäfer
2012-03-25Build configuration fixes/improvements on WindowsPerttu Ahola
2012-03-24Fix build on MinGW (as compared to Linux)Perttu Ahola
2012-03-24c55sound continuedPerttu Ahola
2012-03-24celeron55's sound system initial frameworkPerttu Ahola
2012-03-20Fix for MSVC and move stuff around a bit in CMakeLists.txt and ↵Perttu Ahola
src/CMakeLists.txt
2012-03-20Flatten share/ and user/ in the source and for the RUN_IN_PLACE buildPerttu Ahola
2012-03-18Fix installation in cmake project filesPerttu Ahola
2012-03-18Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola
2012-03-16Move ClientMap to clientmap.{h,cpp}Perttu Ahola
2012-03-13Add confirmation menu and make world deletion possible in GUIPerttu Ahola
2012-03-13World creation button and dialog and functionalityPerttu Ahola
2012-03-12Add quicktune.{cpp,h}Perttu Ahola
2012-03-11command-line/world game selectionPerttu Ahola
2012-03-10Chat console, including a number of rebases and modifications.Kahrl
Defaults modified from original: alpha=200, key=F10
2012-03-10Remove servermain.cpp, use main.cpp with a couple of #ifdefs insteadPerttu Ahola
2012-03-10Immediate smoke puff when a normal entity is punched to deathPerttu Ahola
2012-03-10Digging time groups WIPPerttu Ahola