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2016-06-24Mgflat/fractal/v7/valleys: Denser 3D noise tunnelsparamat
Reduce spread from 96 to primes 61 and 67 (either side of 64) Prime spreads help to keep 3D noise periodic features unaligned 'cave width' 0.2 to preserve tunnel width Reduce octaves to 3 to improve network structure
2016-05-16Documentation: Remove incorrect and excessive mapgen flags textparamat
2016-05-05Update settings translation file and minetest.conf.exampleest31
2016-04-28Mapgen: Make 3D noise tunnels' width settableparamat
Correct parameter names mg_valleys to mgvalleys Remove biome NoiseParams from MapgenValleysParams Improve format of parameter code
2016-04-28Builtin: Add basic_privs settingrubenwardy
2016-04-14Add option to disable entity selectionboxes. (#3992)TriBlade9
Setting only loaded once, default value is to enable them.
2016-03-30Mgv7: Decrease cliff steepnessparamat
2016-03-19Allow NodeTimer, ABM and block mgmt interval changes.Auke Kok
ABM's are hardcoded to run every 1.0s, NodeTimers are hard coded to run at every 1.0s. Block mgmt is running every 2.0sec. However, these timers can be better tuned for both higher and lower values by server owners. Some server owners want to, and have the resources to send more packets per second to clients, and so they may wish to send smaller updates sooner. Right now all ABM's are coalesced into 1.0 second intervals, resulting in large send queues to all clients. By reducing the amount of possible timers, one can get a far better response rate and lower the perception of lag. On the other side of the camp, some servers may want to increase these values, which again isn't easily doable. The global settings abm_interval and nodetimer_interval are set to current values by default. I've tested with 0.2/0.5 type values and noticed a greatly improved response and better scattering of nodetimers, as well as enjoying not faceplanting into doors with pressure plates anymore.
2016-03-15Add option to not send pre v25 init packetest31
The legacy init packet (pre v25) sends information about the client's password that a server could use to log in to other servers if the username and password are the same. All the other benefits of SRP of protocol v25 are missed if the legacy init packet is still sent during connection creation. This patch adds an option to not send the v25 init packet. Not sending the v25 packet means breaking compat with pre v25 servers, but as the option is not enabled by default, no servers are affected unless the user explicitly flips the switch. More than 90% of the servers on the serverlist support post v25 protocols. The patch also fixes a bug with greying out of non compliant servers being done wrongly, the min and max params were mixed.
2016-03-12Add options for screenshot format and qualityDiego Martinez
2016-03-12Documentation: Auto-update conf.example and settings_translation_file.cppparamat
2016-03-11Documentation: Clarify global and mapgen-specific mapgen flagsparamat
2016-03-05Add forgotten valleys mapgen in mapgen nameMuhammad Rifqi Priyo Susanto
Missing `valleys` in `settingtypes.txt` and `minetest.conf.example`.
2016-02-27Update po files, minetest.conf.example and settings_translation_file.cppest31
2016-02-26Remove new_style_waterRealBadAngel
2016-02-21Camera: remove auto tune FPS, single view range settingRealBadAngel
2016-02-21Remove preload_item_visuals codeRealBadAngel
Closes #3748
2016-02-11Documentation: Remove now unused 'vertical spawn range'paramat
2016-02-09Filmic HDR tone mappingRealBadAngel
2016-02-08Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel
2016-02-07Use meshes to display inventory itemsRealBadAngel
2016-01-31Mgvalleys: use standard cavesDuane Robertson
Replace simple caves with V5 caves, adding unpredictable water and lava settings and massive caves based on subterrain. Remove fast terrain mode and accompanying settings. Remove superfluous temperature/humidity settings. Remove lava/water height setting. Fix errors in humidity handling and remove humidity_break_point setting. Move cave noises to generateCaves. Fix minor formatting/naming issues and use MYMAX/MYMIN/myround.
2016-01-14Add Valleys mapgen.Duane Robertson
2016-01-10Mgflat: Set blank default spflags. Unhideparamat
2016-01-09New 3D Mode: PageflipDalai Felinto
The pageflip mode requires a stereo quadbuffer, and a modern graphic card. Patch tested with NVidia 3D Vision. The mini-map is not drawn, but that's what is done for topbottom and sidebyside modes as well. Also most of the time the user would prefer the HUD to be off. That's for the user to decide though, and toggle it manually. Finally, the interocular distance (aka eye separation) is twice as much as the "3d_paralax_strength" settings. I find this a strange design decision. I didn't want to chance this though, since it's how the other 3d modes interpret this settings.
2015-12-15Mgfractal: Add 3D and 4D fractalsparamat
3D Mandelbrot/Mandelbar 3D Christmas Tree 3D Mandelbulb 3D Cosine Mandelbulb 4D Mandelbulb Plus corresponding julia set for each Add credits for formulas Rename parameter 'formula' to 'fractal' Speed optimisations
2015-12-10Fix some setting documentationest31
* Horizontal and vertical are used wrongly. Use height and width because horizontal/vertical describes different things. Thanks @kilbith for pointing out. * Update minetest.conf.example and settings_translation_file.cpp * Correct maximum/minimum copy paste mistake.
2015-11-23Mgfractal: Move julia set selection into formula parameterparamat
Improve default parameters Update and improve documentation Unhide mapgen, but is still unstable
2015-11-21Mapgen: Add global 'decorations' flagparamat
Flag is set by default in MapgenParams The global 'trees' flag remains but is now undocumented and unset by default in MapgenParams Add mgv6_spflag 'trees' set by default in defaultsettings.cpp to affect new worlds only This is automatically backwards compatible for existing worlds
2015-11-15Mgfractal: Revert unnecessary duplication of parametersparamat
2015-11-14Mgfractal: Create a choice of 4 mandelbrot formulasparamat
2015-11-13Mgv6: Move global mapgen flag 'flat' into mgv6 spflagsparamat
Add mgv6 spflag 'flat' Global flag is kept for backwards compatibility but is now undocumented
2015-11-11Mapgen: Add flat mapgen in hidden formparamat
2015-11-08Update minetest.conf.example and src/settings_translation_file.cppest31
2015-11-06Conf.example, settingtypes: Improve mgfractal documentationparamat
2015-11-04Mgfractal: Add documentation to conf.example and settingtypesparamat
2015-10-29findSpawnPos: Add setting for max height above water levelparamat
Increase default from 6 to 16 to help with mgv7 and mgfractal Large-scale or alternative mapgens can result in a lowland spawn point not being found, causing a spawn at (0, 0, 0) possibly buried underground The max height is now settable to allow correct player spawn in any mapgen or when using custom noise parameters
2015-10-25Escape " in generated settings_translation_file.cppPilzAdam
2015-10-24Improve Lua settings menuPilzAdam
* Add key settings to setting table and ignore them later This way they are added to the auto-generated minetest.conf.example * Add flags type * Add input validation for int, float and flags * Break in-game graphic settings into multiple sections * Parse settingtpes.txt in mods and games * Improve description for a lot of settings * Fix typos and wording in settingtypes.txt * Convert language setting to an enum
2015-10-17New settings tab contain all possible settingsPilzAdam
Settings are automatically parsed from builtin/settingtypes.txt The edit dialog automatically adjust based on the type of setting
2015-10-14Refactor loggingShadowNinja
- Add warning log level - Change debug_log_level setting to enumeration string - Map Irrlicht log events to MT log events - Encapsulate log_* functions and global variables into a class, Logger - Unify dstream with standard logging mechanism - Unify core.debug() with standard core.log() script API
2015-09-07Mgv5/mgv7 biomes: Reduce heat and humidity noise spreads to former value of 750paramat
2015-09-01Make example config more readableMarcin
2015-08-29Dungeongen: Remove floating framesparamat
Preserves the rare unbroken protruding dungeons Fix random range for first room roomplace Fix checked volume for first room 'fits' bool and check for 'untouchable' flag instead of 'inside' Remove 'enable floating dungeons' setting
2015-08-24Fix comment positioning in minetest.conf.exampleonkrot
2015-08-15Defaultsettings: Increase client_mapblock_limit to 5000paramat
2015-08-13Add count based unload limit for mapblocksest31
2015-08-02Add map limit config optionrubenwardy
2015-07-23Optional reconnect functionalityest31
Enable the server to request the client to reconnect. This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting.
2015-07-22Conf.example: Update mgv7 noise parametersparamat