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2013-12-22Fix wrong names for parallax settings in config example.RealBadAngel
2013-12-15Add setting to disable direction dependent fog and sky colorssapier
2013-12-14Add alpha setting to font shadowBlockMen
2013-12-13Replace any direct curl usage by httpfetchsapier
2013-12-13Rewrite client media download and support hash-based remote downloadKahrl
Move most of the media-related code in client.cpp into a new class ClientMediaDownloader (clientmedia.cpp, clientmedia.h). Among other things, this class does the following things: - Download [remote_server][sha1] instead of [remote_server][name]. This is to support servers that provide the same file name with different contents. - Initially fetch [remote_server]index.mth. This file should follow the Minetest Hashset format (currently version 1) and contain a list of SHA1 hashes that exist on the server. - The list of needed SHA1s is uploaded (via HTTP POST) when index.mth is requested, so servers can optionally narrow down the list to the needs of the client. - If index.mth is missing (HTTP response code 404), we enter compat mode, fetching [remote_server][name] as before this commit. - remote_server can now contain multiple servers, separated by commas. The downloader code attempts to split requests between the different servers, as permitted by each server's index.mth. If one server claims to have a file but actually doesn't (or something fails), we ask a different server that also claims to have it. - As before, when none of the remote servers provide a particular file, we download it via the conventional method, i.e. using the minetest protocol: TOSERVER_REQUEST_MEDIA / TOCLIENT_MEDIA. - Bugfix: Every downloaded file's SHA1 is now verified against the SHA1 announced by the minetest server (before loading it and inserting it into the file cache). - Bugfix: Only send TOSERVER_RECEIVED_MEDIA when we actually have all media. This should fix #863.
2013-12-12Add configurable font shadow.Ilya Zhuravlev
2013-12-05Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settingssweetbomber
2013-12-03Shaders rework.RealBadAngel
2013-11-28Split server/client port setting to avoid port number clashes in mainmenusapier
2013-11-17Increase liquid_loop_max to 10000 againPilzAdam
2013-09-28Lower the default max_users from 100 to 15ShadowNinja
2013-09-17Add configurable PRAGMA synchronous =proller
2013-09-08Add fallback font support for some languages.Ilya Zhuravlev
2013-09-04Fix remnants of s32 enable_shadersKahrl
2013-08-25Add a setting for HighPrecisionFPU (fixes #763).Ilya Zhuravlev
2013-08-14Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl
2013-08-13Remove farmeshKahrl
2013-08-04Make freetype usage configureable by a settingPilzAdam
2013-08-04Change large amount of objects to be configurable via a setting in ↵Novatux
minetest.conf (max_objects_per_block).
2013-07-27Weather supportproller
2013-07-22Fix modstore URLsPilzAdam
2013-07-22Disable gamemanager by defaultPilzAdam
2013-07-13Masterserver mods announse, ipv6, better curl errorsproller
2013-07-04Add texture bumpmapping feature.RealBadAngel
2013-07-03Update wiki urlBlockMen
2013-07-02Replace C++ mainmenu by formspec powered onesapier
2013-07-02Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl
2013-06-27Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr
2013-06-23New math mapgen with fractal based worldsproller
2013-06-23Add support for IPv6proller
Two new configuration options are added: - "enable_ipv6" to enable/disable the overall use of IPv6 - "ipv6_server" to enable/disable the use of IPv6 sockets when running a server (when "enable_ipv6" is enabled)
2013-06-20Add a setting for max loop count per step in liquid updatePilzAdam
2013-06-03Add and implement setting max_clearobjects_extra_loaded_blocks.Kahrl
Now Environment::clearAllObjects() unloads unused blocks in an interval defined by max_clearobjects_extra_loaded_blocks (default 4096).
2013-06-03Replace c55.me linksKahrl
2013-05-20Fix link in minetest.conf.exampleRuss
2013-05-13Add mouse_sensitivity optionEsteban I. Ruiz Moreno
2013-04-23Disable fall bobbing by default; enable using fall_bobbing_amount = 1.0Perttu Ahola
2013-03-24Mapgen indev: float islands, larger far biomesproller
2013-03-22Add singlenode mapgen; generates solely the node 'mapgen_singlenode', ↵Perttu Ahola
defaults to air
2013-03-17Add missing settings to minetest.conf.examplePilzAdam
2013-03-16initial mapgen indev version with farscale feature and huge cavesproller
2013-03-16Re-add jungles, apple treeskwolekr
2013-03-14Liquid fine tuningproller
2013-03-13Add cloud menu background by Krisi, configurable with the menu_clouds option.ShadowNinja
Also add a menuheader, menusplash, menufooter_clouds, and allow HD menu footers. And finally don't git-ignore textures/base/.
2013-02-27Change default settings for log level, texture atlas, document new settingskwolekr
2013-02-24new adjustable finite liquidproller
2013-02-22new auto masterserverproller
2013-02-15Some kind of middleway values for player acceleration for nowPerttu Ahola
2013-02-14Add Freetype supportIlya Zhuravlev
2013-02-14Improved Player PhysicsMirceaKitsune
2013-02-07Document remote_media settingIlya Zhuravlev