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2015-11-21Mapgen: Add global 'decorations' flagparamat
Flag is set by default in MapgenParams The global 'trees' flag remains but is now undocumented and unset by default in MapgenParams Add mgv6_spflag 'trees' set by default in defaultsettings.cpp to affect new worlds only This is automatically backwards compatible for existing worlds
2015-11-15Mgfractal: Revert unnecessary duplication of parametersparamat
2015-11-14Mgfractal: Create a choice of 4 mandelbrot formulasparamat
2015-11-13Mgv6: Move global mapgen flag 'flat' into mgv6 spflagsparamat
Add mgv6 spflag 'flat' Global flag is kept for backwards compatibility but is now undocumented
2015-11-11Mapgen: Add flat mapgen in hidden formparamat
2015-11-08Update minetest.conf.example and src/settings_translation_file.cppest31
2015-11-06Conf.example, settingtypes: Improve mgfractal documentationparamat
2015-11-04Mgfractal: Add documentation to conf.example and settingtypesparamat
2015-10-29findSpawnPos: Add setting for max height above water levelparamat
Increase default from 6 to 16 to help with mgv7 and mgfractal Large-scale or alternative mapgens can result in a lowland spawn point not being found, causing a spawn at (0, 0, 0) possibly buried underground The max height is now settable to allow correct player spawn in any mapgen or when using custom noise parameters
2015-10-25Escape " in generated settings_translation_file.cppPilzAdam
2015-10-24Improve Lua settings menuPilzAdam
* Add key settings to setting table and ignore them later This way they are added to the auto-generated minetest.conf.example * Add flags type * Add input validation for int, float and flags * Break in-game graphic settings into multiple sections * Parse settingtpes.txt in mods and games * Improve description for a lot of settings * Fix typos and wording in settingtypes.txt * Convert language setting to an enum
2015-10-17New settings tab contain all possible settingsPilzAdam
Settings are automatically parsed from builtin/settingtypes.txt The edit dialog automatically adjust based on the type of setting
2015-10-14Refactor loggingShadowNinja
- Add warning log level - Change debug_log_level setting to enumeration string - Map Irrlicht log events to MT log events - Encapsulate log_* functions and global variables into a class, Logger - Unify dstream with standard logging mechanism - Unify core.debug() with standard core.log() script API
2015-09-07Mgv5/mgv7 biomes: Reduce heat and humidity noise spreads to former value of 750paramat
2015-09-01Make example config more readableMarcin
2015-08-29Dungeongen: Remove floating framesparamat
Preserves the rare unbroken protruding dungeons Fix random range for first room roomplace Fix checked volume for first room 'fits' bool and check for 'untouchable' flag instead of 'inside' Remove 'enable floating dungeons' setting
2015-08-24Fix comment positioning in minetest.conf.exampleonkrot
2015-08-15Defaultsettings: Increase client_mapblock_limit to 5000paramat
2015-08-13Add count based unload limit for mapblocksest31
2015-08-02Add map limit config optionrubenwardy
2015-07-23Optional reconnect functionalityest31
Enable the server to request the client to reconnect. This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting.
2015-07-22Conf.example: Update mgv7 noise parametersparamat
2015-07-17Server kicks: make messages configurable, cache wstringest31
2015-07-08Add new leaves style - simple (glasslike drawtype)RealBadAngel
2015-07-01Disable mesh cache by defaultest31
2015-06-30Biome API: Increase heat and humidity noise spreads to 1000paramat
2015-06-28Minimap updateRealBadAngel
2015-06-21Mgv7: Edit noise parameters. Fewer octaves, larger spreads.paramat
2015-06-18Biome API: Add noise defined biome blendparamat
2015-06-14Improved parallax mapping. Generate heightmaps on the fly.RealBadAngel
2015-05-26Mgv6: Enable snowbiomes by default. Double biome noise spread. 3 octaves, ↵paramat
0.5 persistence for humidity
2015-05-24Biome API, mgv7: Increase heat/humidity spreads. Improve mgv7 noise parametersparamat
2015-05-16Add core.request_insecure_environment()ShadowNinja
2015-05-16Add mod securityShadowNinja
Due to compatibility concerns, this is temporarily disabled.
2015-05-11Change lower limit of display_gamma to 1.0 (linear light)Craig Robbins
Now matches function comment
2015-05-08Conf.example: Update recommended maximum cloud radius to 26paramat
2015-05-04Clouds: Make cloud area radius settable in .confparamat
2015-04-14Defaultsettings: Add dungeons and jungles flags. Update conf.exampleparamat
2015-04-13Conf.example: Update, fix and improve mapgen flags docsparamat
Remove dynamic weather year parameter
2015-04-01Fix some minor details from 6d61375kwolekr
2015-04-01Clean scaling pre-filter for formspec/HUD.Aaron Suen
2015-03-23Do not enable texture_clean_transparent by defaultkwolekr
This feature is still experimental and has some issues. Also, increase texture_min_size to 64 px. The setting was initially a conservative 16 so that the effect would not be noticable for players who aren't using aniso/bi/trilinear filtering. This isn't necessary now that texture_clean_transparent is disabled by default.
2015-03-20Configurable automatic texture scaling and filtering at load time.Aaron Suen
Signed off by: Zeno, kwolekr
2015-03-07Dungeongen: Optionally set ignore to be untouchable to disable floating dungeonsparamat
2015-03-04Cavegen, mgv5: Cleanup codeparamat
Conf.example: Update mgv5 mapgen params Mgv7: Lava caves only below -256
2015-02-25Add camera smoothing and cinematic mode (F8)rubenwardy
2015-02-18Increase default font_sizeBlockMen
2015-02-18Fix unused (and so, broken) enable_rollback_recording. This option must be ↵Loic Blot
reloaded at server loop but loaded when server starts, for data consistency (not a hot load variable) ok @ShadowNinja
2015-02-05Mgv7 mountains: Remove divide by zero code that creates vast wallsparamat
Conf.example: Add mgv7 cave1, cave2 noiseparams Mgv7: Make skipping of mountain code relative to y=0 not water level Mountain noise offset now -0.6 to compensate Tune chance of large caves
2015-01-14Added configurable ambient_occlusion_gamma. Default is 2.2 (same as previous ↵TriBlade9
hardcoded values).