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2015-01-11Remove builtin_biome.lua from builtin and add simple biome minimalparamat
2014-08-23Add lua exception handling test codesapier
Catch some error situations when mod used without thinking about it
2014-08-23Minimal game: add /dummyball <count> commandKahrl
2013-11-30Add minetest.swap_nodeNovatux
2013-11-30Change default value of is_ground_content to truekwolekr
Most modders would otherwise forget to explicitly define this, and generated nodes aliased from mods would wall-off caves
2013-11-02Fix possible crash with grass ABM.Novatux
2013-11-02Fix grass adding/removing ABM.Novatux
2013-11-02Move the sapling growing and grass adding/removing ABMs to LuaNovatux
2013-10-05Remove mapgen_air alias (#935)0gb.us
2013-09-06Add mapgen_stair_cobble alias to minimalSfan5
2013-08-06Add support for different drowning damage and allow drowning in other nodetypesBlockMen
2013-06-19Add drowningPilzAdam
2013-06-18Compress texturesDavid Gumberg
2013-05-25Move scriptapi to separate folder (by sapier)sapier
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2013-05-20Use the group "soil" for nodes that saplings grow onShadowNinja
2013-05-02games/minimal: Add menu/background.png and menu/icon.pngPerttu Ahola
2013-04-07Add Mapgen V7, reorganize biomeskwolekr
2013-04-05unkn own block -> unkn own nodekhonkhortisan
2013-03-29Add different place sound for nodesPilzAdam
2013-03-24Use minetest.register_ore() in minimalPilzAdam
2013-03-24Mapgen indev: float islands, larger far biomesproller
2013-03-14Liquid fine tuningproller
2013-02-24new adjustable finite liquidproller
2013-01-21Readded and optimized mapgen V6kwolekr
2013-01-21Add initial Lua biomedef support, fixed biome selectionkwolekr
2012-12-01Add the group attached_nodePilzAdam
Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable.
2012-11-09Swap out pixel-perfect nyan cat by request of Chris TorresPerttu Ahola
2012-11-01Add functions to the default mod of minimal game to support old codePilzAdam
2012-10-31Move falling to builtinPilzAdam
2012-08-12Fix crash when furnace is full (minimal game)Perttu Ahola
2012-07-25Deprecate minetest.add_to_creative_inventory and use group ↵Perttu Ahola
not_in_creative_inventory instead
2012-07-25Add notice in the minimal gamePerttu Ahola
2012-07-25Improve inventory callbacks a bitPerttu Ahola
2012-07-25Detached inventory callbacks and reworked node metadata callbacksPerttu Ahola
2012-07-24Detached inventoriesPerttu Ahola
2012-07-24Add node timer test in minimal/experimentalPerttu Ahola
2012-07-23Move /give, /giveme, /spawnentity and /pulverize to builtin/chatcommands.luaPerttu Ahola
2012-07-22Formspec button_exit[] and image_button_exit[]Perttu Ahola
2012-07-22Add /test1 command to minimal for testing a more complicated player ↵Perttu Ahola
inventory form
2012-07-22Implement formspecdarkrose
2012-07-21Actually fix facedir-rotated nodes placed using minetest.env:place_node()Perttu Ahola
2012-07-21Make lava buckets work as fuel in minimal gamedarkrose
2012-07-19Allow defining player's inventory form in LuaPerttu Ahola
2012-06-17Custom boxy nodes (stairs, slabs) and collision changesKahrl
2012-06-16Revert back proper crack texturePerttu Ahola
2012-06-16Allow node cracking animations of any lengthPerttu Ahola
2012-06-16Update field names to non-deprecated ones in node definition prototypePerttu Ahola
2012-06-16Use new field names and reorder fields a bit in minimal gamePerttu Ahola
2012-06-16Node texture animationPerttu Ahola
2012-06-08Add experimental_tester_tool_1.png to minimal game (was accidentally left out)Perttu Ahola