| Age | Commit message (Collapse) | Author |
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* Private node metadata that isn't sent to the client
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This is implemented by reusing and extending the
TileAnimation code for the methods used by particles.
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On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.
Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
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inventory form
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after_destruct for quick skipping when a node does not have them
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and removing the player visual switch test
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testing
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players too!
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