| Age | Commit message (Collapse) | Author |
|
|
|
Fix 'is ground content' for some nodes
|
|
|
|
Adds list-rings, a method to implement item sending between inventories via shift-click.
Nice insider feature: a ring consisting of a single inventory list serves as nice clean-up method.
Also adds them to minimal game, and the standard inventory.
Craft output slots are not supported.
|
|
|
|
Treegen: Remove alias checks from jungletree generation for speed
|
|
Update simple biomes. Cleanup code
|
|
Remove inventorycube() workaround for default:glass in minimal game
|
|
|
|
Most modders would otherwise forget to explicitly define this, and generated nodes aliased from mods would wall-off caves
|
|
|
|
|
|
|
|
|
|
On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.
Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
|
|
|
|
|
|
|
|
|
|
|
|
Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable.
|
|
|
|
|
|
|
|
not_in_creative_inventory instead
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
empty in minimal game
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
and removing the player visual switch test
|
|
leveldiff)
|
|
|
|
|