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path: root/games/minimal/mods/default/init.lua
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2020-05-24Replacement for Minimal Development Test (PR) (#9450)Wuzzy
2019-10-24Change some rough/inappropriate language in comments (#9061)random-geek
2019-07-27minimal: Move get_craft_result tests to test modPaul Ouellette
2017-10-28Fix default item callbacks to work with nil users (#5819)raymoo
* Fix default item callbacks to work with nil users * item.lua: Handle node drops for invalid players The if-condition for the dropping loop is the same as `inv`, which means that the 2nd possible definition of `give_item` is never used. Remove redundant `local _, dropped_item`
2017-05-24Minimal: Add river water nodes (#5809)Paramat
Is a base terrain node needed by any core mapgen with sloping rivers.
2017-05-10Private nodemeta (#5702)sfan5
* Private node metadata that isn't sent to the client
2017-05-07Player attrs: permits to remove an attribute by setting value to nil (#5716)Loïc Blot
* Player attrs: permits to remove an attribute by setting value to nil When doing player:set_attribute("attr", nil) remove attribute Also remove a useless check on C++ API part (already done by checkplayer) Fix #5709
2017-02-18Fix not being able to damage players in minimal (#5266)red-001
2017-01-02Add 2D sheet animation for nodessfan5
2017-01-02Added "[sheet" to the texture special commands.Luke Puchner-Hardman
"[sheet:WxH:X,Y" assumes the base image is a tilesheet with W*H tiles on it and crops to the tile at position X,Y. Basically it works like "[verticalframe" but in 2D. For testing, I combined the four default_chest images into one.
2015-07-16Fix relief mapping issuesRealBadAngel
2015-07-14Minimal: Remove recently added unnecessary nodesparamat
Fix 'is ground content' for some nodes
2015-06-16Simpler patch for saplings trying to grow on unknown nodesShadowNinja
2015-06-16Add list-ringsest31
Adds list-rings, a method to implement item sending between inventories via shift-click. Nice insider feature: a ring consisting of a single inventory list serves as nice clean-up method. Also adds them to minimal game, and the standard inventory. Craft output slots are not supported.
2015-06-15Don't crash when saplings try to grow on unknown nodesy.st
2015-06-12Minimal: Add snow biome and jungleleaves nodes. Add mapgen aliasesparamat
Treegen: Remove alias checks from jungletree generation for speed
2015-06-09Minimal: Edit mapgen aliases. Use blob ore for clay, update other ores. ↵paramat
Update simple biomes. Cleanup code
2015-01-31Fix NDT_GLASSLIKE normalsKahrl
Remove inventorycube() workaround for default:glass in minimal game
2013-11-30Add minetest.swap_nodeNovatux
2013-11-30Change default value of is_ground_content to truekwolekr
Most modders would otherwise forget to explicitly define this, and generated nodes aliased from mods would wall-off caves
2013-11-02Fix possible crash with grass ABM.Novatux
2013-11-02Fix grass adding/removing ABM.Novatux
2013-11-02Move the sapling growing and grass adding/removing ABMs to LuaNovatux
2013-08-06Add support for different drowning damage and allow drowning in other nodetypesBlockMen
2013-05-25Move scriptapi to separate folder (by sapier)sapier
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2013-05-20Use the group "soil" for nodes that saplings grow onShadowNinja
2013-04-07Add Mapgen V7, reorganize biomeskwolekr
2013-03-29Add different place sound for nodesPilzAdam
2013-01-21Readded and optimized mapgen V6kwolekr
2013-01-21Add initial Lua biomedef support, fixed biome selectionkwolekr
2012-12-01Add the group attached_nodePilzAdam
Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable.
2012-11-01Add functions to the default mod of minimal game to support old codePilzAdam
2012-10-31Move falling to builtinPilzAdam
2012-08-12Fix crash when furnace is full (minimal game)Perttu Ahola
2012-07-25Deprecate minetest.add_to_creative_inventory and use group ↵Perttu Ahola
not_in_creative_inventory instead
2012-07-25Add notice in the minimal gamePerttu Ahola
2012-07-25Improve inventory callbacks a bitPerttu Ahola
2012-07-25Detached inventory callbacks and reworked node metadata callbacksPerttu Ahola
2012-07-23Move /give, /giveme, /spawnentity and /pulverize to builtin/chatcommands.luaPerttu Ahola
2012-07-22Implement formspecdarkrose
2012-06-17Custom boxy nodes (stairs, slabs) and collision changesKahrl
2012-06-16Update field names to non-deprecated ones in node definition prototypePerttu Ahola
2012-06-16Use new field names and reorder fields a bit in minimal gamePerttu Ahola
2012-06-16Node texture animationPerttu Ahola
2012-06-03Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not ↵darkrose
empty in minimal game
2012-06-03fix locked chest to not destroy denied items (minimal game)darkrose
2012-06-03Add fire visualization to minimal furnace menuPerttu Ahola
2012-06-03Use proper furnace cook timePerttu Ahola
2012-06-03Lua implementation of furnace with visible active statedarkrose
2012-06-03Implement locked chest; add after_place_node and after_dig_node node callbacksPerttu Ahola