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path: root/games/minimal/mods/default/init.lua
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2013-11-30Add minetest.swap_nodeNovatux
2013-11-30Change default value of is_ground_content to truekwolekr
Most modders would otherwise forget to explicitly define this, and generated nodes aliased from mods would wall-off caves
2013-11-02Fix possible crash with grass ABM.Novatux
2013-11-02Fix grass adding/removing ABM.Novatux
2013-11-02Move the sapling growing and grass adding/removing ABMs to LuaNovatux
2013-08-06Add support for different drowning damage and allow drowning in other nodetypesBlockMen
2013-05-25Move scriptapi to separate folder (by sapier)sapier
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2013-05-20Use the group "soil" for nodes that saplings grow onShadowNinja
2013-04-07Add Mapgen V7, reorganize biomeskwolekr
2013-03-29Add different place sound for nodesPilzAdam
2013-01-21Readded and optimized mapgen V6kwolekr
2013-01-21Add initial Lua biomedef support, fixed biome selectionkwolekr
2012-12-01Add the group attached_nodePilzAdam
Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable.
2012-11-01Add functions to the default mod of minimal game to support old codePilzAdam
2012-10-31Move falling to builtinPilzAdam
2012-08-12Fix crash when furnace is full (minimal game)Perttu Ahola
2012-07-25Deprecate minetest.add_to_creative_inventory and use group ↵Perttu Ahola
not_in_creative_inventory instead
2012-07-25Add notice in the minimal gamePerttu Ahola
2012-07-25Improve inventory callbacks a bitPerttu Ahola
2012-07-25Detached inventory callbacks and reworked node metadata callbacksPerttu Ahola
2012-07-23Move /give, /giveme, /spawnentity and /pulverize to builtin/chatcommands.luaPerttu Ahola
2012-07-22Implement formspecdarkrose
2012-06-17Custom boxy nodes (stairs, slabs) and collision changesKahrl
2012-06-16Update field names to non-deprecated ones in node definition prototypePerttu Ahola
2012-06-16Use new field names and reorder fields a bit in minimal gamePerttu Ahola
2012-06-16Node texture animationPerttu Ahola
2012-06-03Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not ↵darkrose
empty in minimal game
2012-06-03fix locked chest to not destroy denied items (minimal game)darkrose
2012-06-03Add fire visualization to minimal furnace menuPerttu Ahola
2012-06-03Use proper furnace cook timePerttu Ahola
2012-06-03Lua implementation of furnace with visible active statedarkrose
2012-06-03Implement locked chest; add after_place_node and after_dig_node node callbacksPerttu Ahola
2012-06-03minetest.get_craft_resultPerttu Ahola
2012-06-03Implement sign using form field protocolPerttu Ahola
2012-06-03Properly create metadata inventories in minimalPerttu Ahola
2012-06-03Random node metadata thingsPerttu Ahola
2012-06-03Attempt to begin to implement chests and furnace in Lua (with problems)Perttu Ahola
2012-04-05Make the minimal development test somewhat playable by adding ore generation ↵Perttu Ahola
and removing the player visual switch test
2012-03-29Rework tool_capabilities a bit (maxwear->uses, scale dig time according to ↵Perttu Ahola
leveldiff)
2012-03-28Make mapgen use mapgen_* node aliases rather than the LEGN macroPerttu Ahola
2012-03-26Move games/minetest to games/minimal and update README.txtPerttu Ahola