| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2022-10-30 | Allow rotating entity selectionboxes (#12379) | Lars Müller | |
| 2022-10-23 | DevTest: Colorize 2 nodebox nodes | Wuzzy | |
| 2022-10-23 | DevTest: Cleanup callback logging | Wuzzy | |
| 2022-10-23 | DevTest: Fix rendering of 2 texture test nodes | Wuzzy | |
| 2022-10-23 | DevTest: More node textures to tell them apart | Wuzzy | |
| 2022-10-23 | DevTest: Use 4dir for chests | Wuzzy | |
| 2022-10-23 | DevTest: Restore callback item descriptions | Wuzzy | |
| 2022-10-23 | DevTest: Fix callback item textures | Wuzzy | |
| 2022-10-23 | DevTest: Refactor testhud features | Wuzzy | |
| 2022-10-23 | DevTest: Move 2 HUD commands to testhud & improve | Wuzzy | |
| 2022-10-23 | DevTest: No use privatizer on chest of everything | Wuzzy | |
| 2022-10-23 | DevTest: Remove experimental mod | Wuzzy | |
| 2022-10-23 | DevTest: Move detached inv tests to chest mod | Wuzzy | |
| 2022-10-23 | DevTest: /test_place_node skips dummy/cb nodes | Wuzzy | |
| 2022-10-23 | DevTest: Clean up callback textures | Wuzzy | |
| 2022-10-23 | DevTest: Move callback entities to callbacks mod | Wuzzy | |
| 2022-10-23 | DevTest: Move callback items to callbacks mod | Wuzzy | |
| 2022-10-23 | DevTest: Move experimental items to other mods | Wuzzy | |
| 2022-10-23 | DevTest: Move more logging to log mod | Wuzzy | |
| 2022-10-23 | DevTest: Move benchmark commands to new mod | Wuzzy | |
| 2022-10-23 | DevTest: Move /test_place_nodes to testnodes mod | Wuzzy | |
| 2022-10-23 | DevTest: Move chat command logging to separate mod | Wuzzy | |
| 2022-10-21 | Fix use of unassigned global "check" | Jude Melton-Houghton | |
| 2022-10-09 | add an 'equals' method to ItemStack and compatibility w/ lua '==' (#12771) | fluxionary | |
| Co-authored-by: rubenwardy <rw@rubenwardy.com> Co-authored-by: sfan5 <sfan5@live.de> | |||
| 2022-10-09 | DevTest: Explain purpose of most items in tooltips (#12833) | Wuzzy | |
| 2022-10-06 | DevTest: Change texture for node-aligned node (#12831) | Wuzzy | |
| 2022-10-03 | DevTest: Reject buggy "/hp inf" command (#12830) | Wuzzy | |
| 2022-10-01 | Add an item pick up callback (2) (#7712) | DS | |
| Co-authored-by: SmallJoker <mk939@ymail.com> Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com> | |||
| 2022-09-30 | Implement tool use sounds | sfan5 | |
| 2022-09-28 | Add zstd compression support (#12515) | 20kdc | |
| 2022-09-26 | Avoid duplication of mod metadata in memory (#12562) | Jude Melton-Houghton | |
| Co-authored-by: sfan5 <sfan5@live.de> | |||
| 2022-09-18 | Content ID caching in Lua (#12444) | Jude Melton-Houghton | |
| * Cache content IDs in Lua Co-authored-by: sfan5 <sfan5@live.de> | |||
| 2022-09-16 | Add paramtype2s for 4 horizontal rotations and 64 colors (#11431) | Wuzzy | |
| 4dir is like facedir, but only for 4 horizontal directions: NESW. It is identical in behavior to facedir otherwise. The reason why game makers would want to use this over facedir is 1) simplicity and 2) you get 6 free bits. It can be used for things like chests and furnaces and you don't need or want them to "flip them on the side" (like you could with facedir). color4dir is like colorfacedir, but you get 64 colors instead of only 8. | |||
| 2022-07-31 | Fix rotation of falling facedir nodes (#12587) | Gregor Parzefall | |
| in some cases | |||
| 2022-07-14 | Fix regression & replace more occurrences of vector.new with vector.copy ↵ | Lars Müller | |
| (#12539) | |||
| 2022-07-04 | Add missing item alias metatables to async environment (#12458) | sfan5 | |
| 2022-07-03 | FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453) | Vincent Robinson | |
| * FormSpec: 9-slice images and animated_images * Add fgimg_middle; clean up code * Address issues, add tests * Fix stupid error; bump formspec version * Re-add image[] elements without a size | |||
| 2022-07-02 | DevTest: Add item meta editor (#12307) | Wuzzy | |
| 2022-06-15 | Add unittests for entity lifecycle and callbacks | sfan5 | |
| 2022-06-11 | on_deactivate: distinguish removal and unloading (#11931) | Lars Müller | |
| Sometimes you need to be able to do removal-related cleanup, such as removing files from disk, or entries from a database. staticdata obviously isn't suitable for large data. The data shouldn't be removed if the entity is unloaded, only if it is removed. | |||
| 2022-05-29 | Get rid of node metadata when it becomes empty | sfan5 | |
| fixes #8943 | |||
| 2022-05-27 | DevTest: Add nodes and items for testing overlays (#12304) | Wuzzy | |
| 2022-05-21 | Deprecate game.conf name, use title instead (#12030) | rubenwardy | |
| 2022-05-17 | DevTest: Fix broken PNG textures | Wuzzy | |
| 2022-05-10 | Support packing arbitrary graphs (#12289) | Jude Melton-Houghton | |
| 2022-05-10 | Fix cooking and fuel crafts with aliases | Jude Melton-Houghton | |
| 2022-05-02 | Async environment for mods to do concurrent tasks (#11131) | sfan5 | |
| 2022-04-30 | Run automated tests when lua files change (#12184) | x2048 | |
| * Run automated tests when lua files change * skip busted on devtest * use newer build env * Add .luacheckrc for games/devetest Co-authored-by: sfan5 <sfan5@live.de> | |||
| 2022-04-28 | DevTest: Fix armorball sprite (#12228) | Wuzzy | |
| 2022-04-24 | DevTest: Add more test weapons and armorball modes (#11870) | Wuzzy | |
| Co-authored-by: sfan5 <sfan5@live.de> | |||
