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AgeCommit message (Collapse)Author
2022-09-28Add zstd compression support (#12515)20kdc
2022-09-26Avoid duplication of mod metadata in memory (#12562)Jude Melton-Houghton
Co-authored-by: sfan5 <sfan5@live.de>
2022-09-18Content ID caching in Lua (#12444)Jude Melton-Houghton
* Cache content IDs in Lua Co-authored-by: sfan5 <sfan5@live.de>
2022-09-16Add paramtype2s for 4 horizontal rotations and 64 colors (#11431)Wuzzy
4dir is like facedir, but only for 4 horizontal directions: NESW. It is identical in behavior to facedir otherwise. The reason why game makers would want to use this over facedir is 1) simplicity and 2) you get 6 free bits. It can be used for things like chests and furnaces and you don't need or want them to "flip them on the side" (like you could with facedir). color4dir is like colorfacedir, but you get 64 colors instead of only 8.
2022-07-31Fix rotation of falling facedir nodes (#12587)Gregor Parzefall
in some cases
2022-07-14Fix regression & replace more occurrences of vector.new with vector.copy ↵Lars Müller
(#12539)
2022-07-04Add missing item alias metatables to async environment (#12458)sfan5
2022-07-03FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453)Vincent Robinson
* FormSpec: 9-slice images and animated_images * Add fgimg_middle; clean up code * Address issues, add tests * Fix stupid error; bump formspec version * Re-add image[] elements without a size
2022-07-02DevTest: Add item meta editor (#12307)Wuzzy
2022-06-15Add unittests for entity lifecycle and callbackssfan5
2022-06-11on_deactivate: distinguish removal and unloading (#11931)Lars Müller
Sometimes you need to be able to do removal-related cleanup, such as removing files from disk, or entries from a database. staticdata obviously isn't suitable for large data. The data shouldn't be removed if the entity is unloaded, only if it is removed.
2022-05-29Get rid of node metadata when it becomes emptysfan5
fixes #8943
2022-05-27DevTest: Add nodes and items for testing overlays (#12304)Wuzzy
2022-05-21Deprecate game.conf name, use title instead (#12030)rubenwardy
2022-05-17DevTest: Fix broken PNG texturesWuzzy
2022-05-10Support packing arbitrary graphs (#12289)Jude Melton-Houghton
2022-05-10Fix cooking and fuel crafts with aliasesJude Melton-Houghton
2022-05-02Async environment for mods to do concurrent tasks (#11131)sfan5
2022-04-30Run automated tests when lua files change (#12184)x2048
* Run automated tests when lua files change * skip busted on devtest * use newer build env * Add .luacheckrc for games/devetest Co-authored-by: sfan5 <sfan5@live.de>
2022-04-28DevTest: Fix armorball sprite (#12228)Wuzzy
2022-04-24DevTest: Add more test weapons and armorball modes (#11870)Wuzzy
Co-authored-by: sfan5 <sfan5@live.de>
2022-04-07Remove reference to a removed file in devtest (followup to #12157)Dmitry Kostenko
2022-04-07Enable shadows by default in devtest (#12157)x2048
* Move all shadow control to util_commands * Shadows are now controlled with /set_shadow Co-authored-by: sfan5 <sfan5@live.de>
2022-03-29Store vector metatable in registryJude Melton-Houghton
2022-03-26Add API to control shadow intensity from the game/mod (#11944)x2048
* Also Disable shadows when sun/moon is hidden. Fixes #11972.
2022-02-22FormspecMenu: make drawing of backgrounds less hacky (#9517)DS
2022-02-22Add TGA test nodes to devtest (#11978)Nils Dagsson Moskopp
2022-02-16Use absolute value for bouncy in collision (#11969)pecksin
* use abs(bouncy) in collision * test case for negative bouncy * send abs(bouncy) to old clients
2022-02-10Allow to set the displayed item count and its alignment via meta (#8448)DS
* Allow to set the displayed item count and its offset via meta * fix rect constr call * devtest: add dump_item chatcommand * fix rect2 constr call (sdim is a position (typedef for v2s32), not a dimension) and remove background because it would work now * add missing utf8 to wide conversion * rename to count_meta
2021-12-30Add padding[] element to formspecs (#11821)Vincent Robinson
2021-12-18Restructure devtest's unittests and run them in CI (#11859)sfan5
2021-10-31Fix number of tool uses being off by 1..32767 (#11110)Wuzzy
2021-10-20Add no_texture.png as fallback for unspecified texturesWuzzy
2021-10-13Add embedded PNG texture modifier (#11498)hecks
2021-10-01Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)Wuzzy
2021-09-14Chop game background in mainmenu (#10796)Lars Müller
2021-07-29Add a simple PNG image encoder with Lua API (#11485)hecks
* Add a simple PNG image encoder with Lua API Add ColorSpec to RGBA converter Make a safety wrapper for the encoder Create devtest examples Co-authored-by: hecktest <> Co-authored-by: sfan5 <sfan5@live.de>
2021-07-27Add bold, italic and monospace font styling for HUD text elements (#11478)sfan5
Co-authored-by: Elias Fleckenstein <eliasfleckenstein@web.de>
2021-07-15Add wallmounted support for plantlike and plantlike_rooted nodes (#11379)Wuzzy
2021-04-28Fix rotation for falling mesh degrotate nodes (#11159)Wuzzy
2021-04-21Fix devtest Lua errorsfan5
fallback_image() was removed in 3e1904fa8c4aae3448d58b7e60545a4fdd8234f3, which was written after this PR but merged before it.
2021-04-20Put torch/signlike node on floor if no paramtype2 (#11074)Wuzzy
2021-04-05Devtest: Remove testnodes_show_fallback_imageWuzzy
2021-03-30Degrotate support for mesh nodes (#7840)Vitaliy
2021-03-16DevTest: Formspec tests, children getter, better lighttool (#10918)Wuzzy
2021-03-15Devtest: Fix missing log level in minetest.log (#11068)Wuzzy
2021-02-23Allow overwriting media files of dependencies (#10752)DS
2021-02-21Fix wrong reported item counts for inventory actions using Shift-Move (#10930)Lars Müller
2021-02-17Add nametag background setting and object property (#10937)rubenwardy
2021-02-17Fix short_description fallback order (#10943)rubenwardy