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2018-07-31Lua_api.txt: Improve Player HUD flags documentation (#7588)ClobberXD
2018-07-29Lua_api.txt: Clarify entity 'initial_properties' and related deprecation (#7596)Paramat
2018-07-26Lua_api.txt: Various improvements (#7582)pauloue
Fixes and format improvements. Shorten definition tables headers and clarify when they are used. Add subheadings for craft recipes.
2018-07-25Allow an optional readonly base database (#7544)lhofhansl
* Allow an optional readonly base database * Added basic documentation
2018-07-19Update mip mapping and textarea documentation (#7315)HybridDog
* Fix textarea formspec documentation The label is shown and the background isn't * Document the missing gamma correction when generating mip maps * Remove duplicate text (such as size parameter descriptions)
2018-07-16Lua_api.txt: Various minor improvements (#7560)Paramat
Add missing section title for 'Node paramtypes'. Clarify documentation for schematic Y-slice table. Document that schematic Y-slice behaviour does not invert for ceiling schematic decorations.
2018-07-08Lua_api.txt: Formatting and grammar fixes (#7534)pauloue
Use tree output for directory structure. Remove 2 blank lines near document top. Spelling and grammar fixes. Markdown fixes. Condense paths section. Fix skipped heading levels.
2018-07-06Lua_api.txt: Improve section titles, clarify sections (#7533)Paramat
2018-07-01Make the server status message customizable (#7357)SmallJoker
Remove now redundant setting show_statusline_on_connect Improve documentation of `minetest.get_server_status`
2018-06-26Lua_api.txt: Re-order some sections. Alphabeticise class reference (#7487)Paramat
2018-06-24Lua_api.txt: Replace `engine.*` with `core.*` (#7474)Anand S
2018-06-24Decoration API: Add lightweight ability to have complete coverage (#7456)Paramat
When the noise value or fill_ratio >= 10.0 complete coverage is enabled. This disables random placement to avoid redundant multiple placements at one position. Instead, 1 decoration per surface node is placed by looping across each division. '10' was chosen as this is the fill_ratio that previously created very near complete coverage. The complete coverage feature therefore integrates smoothly when noise is used for variable decoration density. 'fill_ratio = 10' should be used by modders who want a decoration placed on every surface node. Compared to before such a decoration placement will be 10 times faster.
2018-06-20Lua_api.txt: Fix incorrect vector section directive (#7466)Anand S
2018-06-17Remove deprecated functions from menu_lua_api.txt (#7455)Anand S
2018-06-15Version scheme change: 0.5.0 -> 5.0.0 (#7449)Loïc Blot
* Version scheme change: 0.5.0 -> 5.0.0
2018-06-08Lua_api.txt: Warn of errors possible with VoxelArea:index()/indexp() (#7422)Paramat
2018-06-06CSM/SSM: Add on_mods_loaded callback (#7411)Loïc Blot
* CSM/SSM: Add on_mods_loaded callback
2018-06-03Lua_api.txt: Various improvements (#7402)Paramat
Node definition: Clearly document custom selection box/collision box (collision box documentation was missing). Remove incorrect light attenuation statement and duplicated light source statement. Nodes: Document which drawtypes require 'paramtype = "light"' to avoid appearing black. Remove incorrect light attenuation statement. HUD: Remove 'HUD API is experimental' text. Noise params: Spread of every octave must exceed 1. Particles and spawners: Document glow values.
2018-05-31Fix isNan on setYaw Lua call (#7380)Loïc Blot
* Fix isNan on setYaw Lua call
2018-05-16Say position of locale dir more clearly in docs (#7338)Wuzzy
2018-05-12Run detach callbacks on player leaveSmallJoker
Correct docs regarding non-nil detaching children
2018-04-30Allow damage for attached objects, add attach/detach callbacks (#6786)SmallJoker
* Allow right-clicking on attached LuaEntities
2018-04-30MetaDataRef: Add contains() and get() (#7214)rubenwardy
2018-04-23Formspecs: Allow setting alpha value for the box[] elementThomas--S
2018-04-19Add online content repositoryrubenwardy
Replaces mods and texture pack tabs with a single content tab
2018-04-07Biome API / dungeons: Add biome-defined dungeon nodesParamat
Add new biome fields 'node_dungeon', 'node_dungeon_alt', 'node_dungeon_stair'. If 'node_dungeon' is not defined dungeons fall back to classic behaviour. Remove messy and imprecise dungeon material code from 'generateBiomes()'. Code deciding dungeon materials is now in 'generateDungeons()' and uses the biome at mapchunk centre for more precision. Remove hardcoded 'MG_STONE' types as long intended.
2018-04-06Add player:get_meta(), deprecate player attributes (#7202)rubenwardy
* Add player:get_meta(), deprecate player attributes
2018-04-05Biome API / cavegen: Add definable cave liquid for a biome (#7192)Paramat
Add 'node_cave_liquid' as a new field in biome registration. If field is absent cave liquids fall back to classic behaviour.
2018-04-02Add player inventory callbacksSmallJoker
2018-03-31ObjectRef: Add add_velocity() (#3208)you
Allow changing the velocity of objects relatively to their current velocity
2018-03-29core.rotate_node: Do not trigger after_place_node (#6900)SmallJoker
2018-03-29Optional alpha channel support for entitiesstujones11
2018-03-28Load dependencies and description from mod.confAndrew Ward
2018-03-28Add reasons to on_dieplayer and on_hpchangeAndrew Ward
2018-03-28Add formspec theming using prepended stringsAndrew Ward
2018-03-22Lua_api.txt: Improve noise documentationParamat
2018-03-20Lua_api.txt: Fix hardware colouring documentationparamat
More 'draw type' -> 'paramtype2' changes, missing from a previous commit.
2018-03-17Lua_api.txt: Split long lines part 6paramat
2018-03-16Lua_api.txt: Split long lines part 5, fix hardware colouring docsparamat
2018-03-14Lua_api.txt: Split long lines part 4paramat
2018-03-13Rename 'subgame' to 'game'paramat
2018-03-13Lua_api.txt: Improve and complete drawtype documentationparamat
Move documentation of mesh and plantlike_rooted drawtypes into main section.
2018-03-11Lua_api.txt: Split long lines part 3paramat
2018-03-11Biome API: Add 'get_biome_name(biome_id)' APIparamat
Change name of default biome to a more suitable lowercase 'default'.
2018-03-10Lua_api.txt: Split long lines part 2paramat
2018-03-10Spawn level: Add 'get_spawn_level(x, z)' APIparamat
Returns a suitable player spawn y co-ordinate for unmodified terrain.
2018-03-09Lua_api.txt: Split long lines part 1paramat
2018-03-09Gennotify docs: Clarify returned positions for decorationsparamat
2018-03-09Biomes: Document xyz biome limitsparamat
2018-03-05Fix bad markdown in lua_api.txtpauloue