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2019-10-06Revert "Fix the bgcolor formspec element (#8716)" (#9018)SmallJoker
This reverts commit 1db3d252cff9e8d61fecf1052d7497813851da51. Temporary solution until a compatible solution is found to define both - formspec and fullscreen backgrounds.
2019-09-30Document node drop tool filtering by string matching as deprecated (#9009)Paramat
2019-09-29Fix error message caused by adding new parameter to background (#8922)rubenwardy
Adds background9[] element to keep backwards compatibility in formspec prepends.
2019-09-22Punchwear (improved) (#8959)sfan5
2019-09-21Fix AreaStore's IDs persistence (#8888)SmallJoker
Improve documentation Read old formats Fix free ID function. Return first gap in map
2019-09-21Wieldhand: Specify which ItemStack to use (#8961)SmallJoker
Makes 'get_wield_item' to return the "main" ItemStack
2019-09-19Add support for per-player FOV overrides and multipliersAnand S
2019-09-15Fix the bgcolor formspec element (#8716)DS
2019-09-14Formspecs: Introduce formspec_version to modsSmallJoker
2019-09-08Lua API documentation: Various fixes (#8914)SmallJoker
Remove unusable 'minetest.setting_*' from client_lua_api.txt lua_api.txt: - Define the 'mod.conf' format - More precise 'settingtypes.txt' format reference - Document special sound files 'player_*damage' - Group, sort and add 'not_in_creative_inventory' special group - Define the 'Settings' format - Warning about incorrect byte saving in 'StorageRef' - Note about non-persistent player definitions fields - Better 'leveldiff' and 'level' group description
2019-09-08lua_api.txt: Improve privilege definition (#8912)ANAND
2019-09-05doc/client_lua_api: Clarify how client side api and mods start (#8822)Paul m. p. P
2019-09-01Various fixes to lua_api.txt (#8878)DS
2019-08-31Document world format version 28 (private nodemeta) (#8857)DS
2019-08-30Document luaentity pitch and roll in world format (#8864)DS
2019-08-30Clarify docs regarding pointed_thing and get_pointed_thing_position (#8766)Beha
2019-08-24Add ItemStack:get_description() to get tooltip (#8847)Paul Ouellette
2019-08-20lua_api.txt: Add link to Minetest Modding Book (#8826)ANAND
2019-08-14Add function `minetest.read_schematic`upsilon
2019-08-12Add support for set_formspec_prepend in main menu (#8611)rubenwardy
2019-08-10Add player knockback on punch to builtinsfan5
2019-08-10Implement adding velocity to player from Luasfan5
The intended usecase is knockback, but there's potential for more.
2019-08-08Allow customizing chat message format (#8529)ANAND
2019-08-03Add formspec testing to test mod in minimalrubenwardy
2019-08-03Add styles to most elementsrubenwardy
2019-08-03Add style[] tag with button supportrubenwardy
2019-08-01Group "immortal" also protects players from damageWuzzy
Document new meaning of immortal=1 for players Disable breathing if player is immortal Hide builtin statbars if player immortal (delayed) Co-authored-by: ClobberXD <ClobberXD@gmail.com>
2019-07-29lua_api.txt clarifications regarding mapgen object index IDs and handles. ↵Beha
(#8713)
2019-07-26Document 'wield_item' entity property (#8694)Alex
2019-07-20Improve documentation of mapgen aliases (#8693)Paramat
2019-07-16Add vector.dot and vector.crossHybridDog
Mostly copied from MarkuBu's code
2019-07-14Docs: Clarify where to check for 'protection_bypass' (#8675)SmallJoker
2019-07-08Document ObjectRef:remove under Lua entity (#8659)ANAND
This was previously documented under the general ObjectRef section with a note that this won't work on players. So I think this would fit better with Lua entity-only methods. This PR also changes the title of the Lua entity-only section from `LuaEntitySAO-only` to `Lua entity only`.
2019-07-01Update biome definition dungeon node documentation (#8650)Paramat
2019-06-30Dungeongen: Remove most hardcoded dungeon nodes (#8594)Paramat
Biome-defined dungeon nodes was added as a feature to MT 5.0.0. So now remove most of the hardcoded dungeon node code that assumes a game has stone, sandstone, desert stone, and no other stone types. If biome-defined dungeon nodes are not found, dungeon nodes fall back to the 'cobble' mapgen alias if present, if not present they fall back to biome-defined 'stone'. Remove now-unnecessary mapgen aliases from MapgenBasic. Non-mgv6 games now only need to define 3 to 5 mapgen aliases. Document dungeon parameters. Make c_lava_source fallback to c_water_source as both are used as cave liquids.
2019-06-27Add compatible, consistent coordinate system to FormSpecs. (#8524)v-rob
2019-06-22Add support for 9-sliced backgrounds (#8600)rubenwardy
9-slice textures are commonly used in GUIs to allow scaling them to match any resolution without distortion. https://en.wikipedia.org/wiki/9-slice_scaling
2019-06-07Remove modstore leftovers. Fix core.show_path_select_dialog documentation ↵DS
(#8572) This was forgotten in #5852.
2019-06-06HTTP API: Allow binary downloads and headers (#8573)SmallJoker
Add minetest.features.httpfetch_binary_data
2019-05-21Fix API site build (#8551)Paul Ouellette
2019-05-18Allow multiple cave liquids in a biome definition (#8481)Paramat
This allows games to specify biome cave liquids and avoid the old hardcoded behaviour, but preserves the ability to have multiple cave liquids in one biome, such as lava and water. When multiple cave liquids are defined by the biome definition, make each entire cave use a randomly chosen liquid, instead of every small cave segment using a randomly chosen liquid. Plus an optimisation: Don't place nodes if cave liquid is defined as 'air'
2019-04-29Better document behavior of on_punchplayerANAND
Esp. the fact that it's invoked even if the punched player is dead
2019-04-28Force send a mapblock to a player (#8140)sofar
* Force send a mapblock to a player. Send a single mapblock to a specific remote player. This is badly needed for mods and games where players are teleported into terrain which may be not generated, loaded, or modified significantly since the last player visit. In all these cases, the player currently ends up in void, air, or inside blocks which not only looks bad, but has the effect that the player might end up falling and then the server needs to correct for the player position again later, which is a hack. The best solution is to send at least the single mapblock that the player will be teleported to. I've tested this with ITB which does this all the time, and I can see it functioning as expected (it even shows a half loaded entry hallway, as the further blocks aren't loaded yet). The parameter is a blockpos (table of x, y, z), not a regular pos. The function may return false if the call failed. This is most likely due to the target position not being generated or emerged yet, or another internal failure, such as the player not being initialized. * Always send mapblock on teleport or respawn. This avoids the need for mods to send a mapblock on teleport or respawn, since any call to `player:set_pos()` will pass this code.
2019-04-14Attend to review, re-arrange blank lines, update lua_api.txtparamat
2019-04-12Add Mkdocs API site (#8133)Paul Ouellette
* Add MkDocs API site
2019-04-11Add node field to PlayerHPChangeReason table (#8368)Paul Ouellette
2019-04-09Nodedef 'drop' documentation: Improve, add tool filtering (#8458)Paramat
2019-03-27Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)Paramat
Makes the liquid waving shader per-nodedef like waving leaves/plants, instead of being applied to all liquids. Like the waving leaves/plants shaders, the liquid waving shader can also be applied to meshes and nodeboxes. Derived from a PR by t0ny2.
2019-03-26Dungeons: Do not remove nodes that have 'is_ground_content = false' (#8423)Paramat
Like randomwalk caves, preserve nodes that have 'is_ground_content = false', to avoid dungeons that generate out beyond the edge of a mapchunk destroying nodes added by mods in 'register_on_generated()'. Issue discovered by, and original PR by, argyle77.
2019-03-17Builtin: Add vector.angle(). Returns the angle between 2 vectors (#7738)ANAND