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2014-12-28Ore: Add Vein ore typekwolekr
2014-12-28Ore: Add Blob ore typekwolekr
2014-12-27LuaVoxelManip: Add option to allocate blank datakwolekr
2014-12-24Bump version to 0.4.110.4.11kwolekr
2014-12-20lua_api.txt: improve noise documentation. Remove previous eased 3D noise ↵paramat
format example
2014-12-15Fix typo in lua_api.txtCraig Robbins
2014-12-12Add basic support for generating API documentation using DoxygenJürgen Doser
If CMake is run and Doxygen is found, add a make target called "doc", which builds API documention in doc/html. This target is not included in the default "all" target, you have to explicitly run "make doc" to generate the documentation. If graphviz is installed, in particular, if the "dot" binary is found, doxygen is configured to generate various kinds of diagrams. Note that due to this, the first run of doxygen can take a while.
2014-12-12Add support for NoiseParams in minetest.get_perlin() and add docs on ↵kwolekr
NoiseParams to lua_api.txt
2014-12-09Rename and repurpose minetest.set_noiseparam_defaults to set_noiseparamskwolekr
2014-12-06Rewrite generate notification mechanismkwolekr
Add support for notify-on-decoration Clean up mapgen constructors Clean up mapgen.cpp code style somewhat Remove trailing whitespace from some files
2014-12-06Add Lua helper functions vector.apply(v) math.sign(x, tolerance)SmallJoker
2014-11-28Improve Lua API documentationCiaran Gultnieks
Changes: * Add extra documentation for remove_item. This isn't as silly as it sounds: iterate a list containing items with unique metadata each, and remove_item the first one you find, placing into a different - fine, except the remove will invariably remove the wrong one, leading to items being duplicated and others destroyed. Arguably it's a bug, and Inventory::removeItem should actually remove the item you tell it to. (i.e. if the passed ItemStack has metadata, match it). But it seems reasonable to just document the behaviour more clearly. * Improve string_to_pos documentation. * Clarify dig_node documentation (return value). * Better on_step documentation. * get_nodemeta -> get_meta. * Other minor fixes.
2014-11-27Add minetest.copy_table(table) To get rid off the "table references"SmallJoker
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-13Add option 'eased' to NoiseParamsSmallJoker
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-10-29Added names colours and refactored parseColorString()Craig Robbins
2014-10-22Search for subgames using $MINETEST_SUBGAME_PATH.David Thompson
2014-10-19Custom collision boxes node property.RealBadAngel
2014-10-18Add meshnode drawtype.RealBadAngel
2014-10-05Add [colorize modifierBlockMen
2014-10-02Add better documentation for alternate drop definition to lua_api.txt.Diego Martínez
2014-10-02Add optional framed glasslike drawtypeBlockMen
2014-09-21Add firelike drawtypeTriBlade9
2014-09-20Add compression APIShadowNinja
2014-09-11Simplify and optimize schematic replacementsShadowNinja
2014-09-01Add LuaVoxelManip methods: get_node_at() and set_node_at()kwolekr
2014-09-01Update Mapgen VoxelManipulator on buffer invalidationkwolekr
2014-08-25Remove invalid doc about minetest.get_time_us()sapier
2014-08-25Add missing doc for minetest.get_us_time()sapier
2014-08-23Fix seg fault if popping from empty stack (L-system trees)Craig Robbins
See: https://github.com/minetest/minetest/issues/1525 Background Wuzzy2: If you attempt to spawn a L-system tree with minetest.spawn_tree, you can make Minetest crash if it is attempted to pop an empty stack. ShadowNinja: This shouldn't cause a segmentation fault, but it should throw a Lua error Commit Description This commit throws a Lua error instead of causing a segmentation fault. The server will still "crash" but will include a Lua backtrace. L-Systems fix randomness Unless a random seed is provided (via Lua treedef) seed the PRNG with a different seed for each tree Resolves: https://github.com/minetest/minetest/issues/1469 Fix l-system crash when treedef random_level not set by Lua
2014-08-23Add video driver selection to settings menu (based uppon idea from ↵sapier
webdesigner97)
2014-08-22Add ^[mask texture modifiersfan5
2014-08-22Correct spelling mistakes in documentationrubenwardy
2014-08-19Mod profiling supportsapier
Config settings: profiling = true/false (gather statistics) detailed_profiling = true/false (break mod times to callbacks) Chat commands: save_mod_profile saves current statistics in debug.txt and shows on console (on default loglevel)
2014-07-29Rework texture generating code, add texture grouping via ( ... )sfan5
2014-07-16Add srollbar formspec elementsapier
2014-07-06Update version numbers for 0.4.10sapier
2014-07-05Fix typos in doc/lua-api.txtsfan5
2014-07-05Fix typo in doc/lua_api.txtKahrl
2014-06-29Add support for Android 2.3+sapier
There have been plenty of ppl involved in creating this version. I don't wanna mention names as I'm sure I'd forget someone so I just tell where help has been done: - The partial android versions done by various ppl - Testing on different android devices - reviewing code (especially the in core changes) - testing controls - reviewing texts A big thank you to everyone helping this to be completed!
2014-06-24Tooltips rework.RealBadAngel
Separate element for tooltips. Delayed showing, use global color or given ones.
2014-06-19Add tooltips for button, imagebutton and checkbox.RealBadAngel
2014-06-14Fix regression dirt texture not beeing default in non cloud menusapier
2014-05-28Add success and output return values to chat commandsShadowNinja
2014-05-26Add item eat callbackrubenwardy
2014-05-16Add formspec toolkit and refactor mainmenu to use itsapier
Fix crash on using cursor keys in client menu without selected server Add support for non fixed size tabviews
2014-05-08Use "core" namespace internallyShadowNinja
2014-05-07Fix heart + bubble bar size on different texture packssapier
Add DPI support for statbar Move heart+bubble bar to Lua HUD Add statbar size (based upon an idea by blue42u) Add support for customizing breath and statbar
2014-04-27Add support for dpi based HUD scalingsapier
Add support for (configurable) multiline hotbar Improved screensize handling Add userdefined gui scale by BlockMen
2014-04-25Move the old stuff to docBlockMen
2014-04-24Update documentation on is_ground_contentShadowNinja